Server Logistics 1.3.0 (Forge 1.20.1)
Curse Maven Snippet
What's new
Server Logistics 1.3.0 - the core: its own tab to change the running game.
- New first tab "Server Logistics" for the players the console grants (serverlogistics access grant <player>). Everything is applied with no restart; clearing a value gives the game's own back.
- Creatures: health, melee damage, armor and speed past the game's limits, damage dealt x, damage not taken %, experience x, chance to appear x; for one creature, a group (bosses, hostile, animals and villagers, water, ambient) or all.
- Items: biggest stack, durability x, hunger a food fills. Players: health, PvP damage x, fall damage x, experience x, respawn immunity, the anvil's "Too expensive!" limit.
- World: what each explosion breaks, which creatures may grief, crop growth x, length of the day x, loot x, villagers' prices x, how often structures appear. Server: description in any colour or gradient with alignment, player limit, distances, difficulty, PvP, flight.
- History of every change, "give everything back", Force all, Reload file; commands: /serverlogistics core list | set | clear | reset | reload | apply force.
- Land a player may not enter is a wall (no walking, teleporting or throwing in; their pets and leashed animals are held back too). Land that would shut somebody in is refused, whoever placed the other walls, disconnected players counted by where they were saved; anyone left with no way out walks out through the walls.
- Maps: Shift + drag cuts a box out of the land being marked. The lists show every creature and item with its picture; scroll bars can be dragged.
- Network version 9: update the server and the players' pack together, with PrankLevels 1.2.0, Factions&Wars 1.3.0 and ServerWhitelist 1.1.0. Built for Forge, Minecraft 1.20.1. Required on the server and on every player's game.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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