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Server Currency & Boss fights

Adds in a currency & boss system

File Details

ServerRPGCurrencyPack.jar

  • A
  • Mar 17, 2020
  • 2.75 MB
  • 29
  • 1.12.2
  • Forge

File Name

ServerRPGCurrencyPack.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:server-currency-boss-fights-367843:2903621")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

 

First fully functioning release of the mod. 

-Adds Stevebuck, Enchanted Steve Buck, Economy Diamond, and Enchanted Economy Diamond. (Used as currency among players and for some of the mod features)

 

-Adds 5 boss mobs: Enhanced Zombie, Zombie General, Zombie King, Void Monster, and Herobrine.

-Adds custom music for the Zombie King boss fight, others to be implemented later on. 

 

-Adds boss tier system (you cannot jump to Herobrine without going through all the other bosses excluding the Void Monster, which is intended). 

 

-Made sure that bosses do not spawn in the wild at all, and only by crafting the spawn items for the bosses.

 

-Intended to make sure the mod is compatible with ProjectE for a certain extent. 

*ProjectE only works with a couple items, primarily the spawn egg for the enhanced zombie as I do not want rare weapons or currency to be created through the very overpowered system that ProjectE condones. 
*Currency is intended to be valued by the players in the server as it may vary depending on what mods are installed.

 

-Balanced the Zombie King & Herobrine an immense amount of times to ensure the bosses are as long as they should be without being ridiculously difficult.

 

-Worked out any AI issues as well as texture issues with the mobs as well.

 

-Added Powerups! (Phoenix down & Mastery Star)

 

-Removed Herobrine

Next Update: 
-Will add in the ability to have old textures with blocks (Separate block)
-Add in more features, dimensions even, dungeons, structures

-???