serpentweaponry-1.0.3-mc1.21.1.jar
Curse Maven Snippet
What's new
SerpentWeaponry - Patch Notes
Bug Fixes & Optimizations
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Enchantment Fix: Fully reworked the item tag system for NeoForge 1.21.1 (
data/serpentweaponry/tags/item/weapons.json). All weapon types can now be properly enchanted using the Enchanting Table and Anvil (Sharpness, Mending, Unbreaking, Fire Aspect, Looting, etc.). -
Better Combat Integration: Fixed attack timings, animations, and hitboxes for all custom weapon categories.
New Weapon Category: Claws
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Return and Balance: Claws are officially reintroduced to the mod (starting from Iron tier).
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Passive Rework: Each hit stack now grants a percentage-based +10% base damage increase instead of a flat value, making claws scale much better in the late game.
Weapon Passives & Class Reworks
Hammers
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Smash Attack: Right-click charging has been reworked for one-handed use, featuring a custom
smash_barHUD element. -
AOE Area: Releasing the charge triggers a heavy smash attack covering a 3x3 block area (width/height) up to 5 blocks forward.
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Dynamic Knockback: Knockback force now scales dynamically with the number of accumulated charges.
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VFX Speedup: The
smash_attackvisual effect animation plays faster and feels much punchier on impact.
Daggers
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Base Backstab: Attacks from behind deal 2x damage by default.
Greatswords
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Parry and Block: Holding right-click grants a 1-second parry/block (blocks 1 incoming hit) and knocks back melee attackers.
New Unique Enchantments
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Shadow Stalker (Daggers only):
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Crouching (Sneak) activates true stealth, hiding the player, armor, and held item.
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Backstab attacks from stealth deal 4x damage with a unique visual effect.
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Counter Attack (Greatswords only):
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Successfully parrying/blocking an attack boosts the damage and attack speed of your next strike by 2x (+100%).
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Visual Updates & Texture Overhauls
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Retextures & Models: Updated textures and models for select weapons.
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Custom Passive Icons: Added custom tooltip icons:
smash_iconfor Hammers,parry_iconfor Greatswords, andbackstab.pngfor Daggers. -
VFX Enhancements: Fixed frame-by-frame rendering for the Hammer smash effect and attached visual particles directly to the primary target hit.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

