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Seroka

A brutal asymmetrical PvP survival experience pitting hyper-mobile human combatants against an unpredictable army of genetically mutated players.
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seroka-1.21.1-0.1.0

File nameseroka-1.21.1-0.1.0.jar
Uploader
SEROKASEROKA
Uploaded
Oct 7, 2026
Downloads
12
Size
2.5 MB
Mod Loaders
NeoForge
File ID
9085833
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:seroka-1622358:9085833"

Learn more about Curse Maven

What's new

🌊 Seroka Mod - Update: Awakening of the Oceans 🌊

The ocean is no longer a vast, empty, and silent expanse! With this new update, the depths come to life to offer a rich, organic exploration filled with mysteries. Get ready to dive into breathtaking seascapes, where the geology and underwater flora have been completely redesigned to reward exploration.

(Technical note: New geological generation only applies to new chunks. Your already generated oceans and builds remain completely intact!)

🗺️ New Geological Wonders

  • Seamounts: Majestic ancient volcanoes (generated in three different sizes) now rise from the abyss. Their conical peaks remain discreetly hidden between 2 and 5 blocks below the surface. Made of basalt, deepslate, tuff, and obsidian, they house beautiful magma pockets creating intriguing descending bubble columns.

  • Oceanic Ridges: Massive tectonic walls now zigzag along the ocean floor (oriented on X or Z axes). These imposing underwater mountain ranges made of basalt and tuff offer spectacular relief, naturally cleared of the usual kelp to make way for raw rock.

  • Brine Pools: A true magnificent anomaly at the bottom of the sea! Discover these shallow basins (radius of 8 to 15 blocks) surrounded by a crust of calcite, smooth basalt, and tuff. They contain a fascinating turquoise water. Brave explorers will find incredible veins of diamonds and gold lining the bottom, but be careful when swimming: this water is heavily loaded with minerals!

🌿 New Flora & Dynamic Ecosystems

  • Sargassum Forests: A brand new lush aquatic flora makes its appearance! These long columns with olive and gold ribbons, dotted with vesicles, undulate majestically in the currents.

    • They naturally grow towards the surface, forming dense islets and winding trails separated by clear water corridors.

    • Immersion and Navigation: These forests are extremely dense! Players, creatures, and even boats will have to slow down considerably (friction similar to cobwebs) to make their way through this abundant ecosystem.

  • Black Smokers (Hydrothermal Vents): The sea floor breathes! You will find these geothermal chimneys on about 15% of the crests of our new ridges.

    • They erupt at random intervals, spewing beautiful clouds of ink and bubbles that dissipate realistically upon reaching the open air.

    • Caution: The water column directly above these geysers is boiling! Being caught in it inflicts thermal damage (1 heart/second, ignoring armor) and propels you upwards.

💧 New Fluids & Items

  • Brine: This new turquoise fluid with unique properties flows with the same fluidity as water, but remains heavily confined to the bottom. You can harvest it with the new Brine Bucket (seroka:brine_bucket). Warning: its extreme mineral concentration makes it corrosive (half a heart/second, ignoring armor). Note that it does not create an infinite source and does not mix with normal water.

  • Sargassum Block: Fully harvestable! Breaking the base of the plant will cause the entire column to fall at once, making it easier to clear maritime routes.

🛠️ Improvements & Fixes (Generation)

  • Better Integrated Blue Holes: Their generation is now much more natural. They appear exclusively inside ring-shaped or crescent-shaped islands that already have a central lagoon.

  • Topographical Cleanup: No more trees, seagrass, and kelp floating unrealistically over the void! The generation now perfectly clears the water above Trenches and Blue Holes. New structures (trenches, ridges, pools) also prevent Sargassum from spawning over them to maintain clear panoramas.

    Abyssal Spikes: The ocean surface is no longer safe! Colossal pillars of raw stone (basalt, tuff, deepslate) now pierce the waves.

    Generated procedurally—either in clusters or as solitary formations—they serve as towering landmarks and break the monotony of the horizon.

    A warning to sailors: their rocky bases widen massively beneath the waterline. Careless captains sailing at full speed will instantly smash their ship's bow against them!

🔧 Testing Commands (For Administrators): Quickly locate or generate structures with: /seroka mont | /seroka fumeur (leads to the ridge) | /seroka fosse | /seroka saumure | /seroka trou