archipel_seroka-1.21.1-1.2.0
Curse Maven Snippet
What's new
🌊 Patch Notes | Archipel Seroka 1.2.0
Welcome to Archipel Seroka version 1.2.0! This update brings a massive overhaul to our island generation system, introducing an unprecedented level of realism and variety. We also listened to your feedback regarding starting resources and server configuration. Here is everything waiting for you in this new version.
🗺️ Archipelago Generation: Infinite Diversity
Island topography has been completely redesigned. Terrain relief is no longer tied to the biome: you can now explore a lush forest perched on a volcano, or a desert stretching across rolling hills. (Applies to newly generated chunks only).
-
10 New Landforms: Island geometry now relies on fixed probabilities. Discover plains, hills, mountains, plateaus, peaks, and swamps, joined by 4 striking new additions: Volcanoes (with craters and ravines), Mesas (stepped layers), Karsts (towering vertical pillars), and Tilted Plateaus (sloping terrain ending in plunging cliffs).
-
10 Island Shapes: Ranging from Compact to Serpentine, including Elongated or Lobed shapes. "Crescent" and "Hook" islands now feature true, naturally curved bays. "Ring" (Donut) islands now have shallow lagoons, which can be off-center and sometimes house a central islet.
-
5 Coastline Types: Approaching by sea changes everything. Land on sandy beaches, wide dunes, rocky shores, sheer cliffs, or dangerous reef belts.
-
Biomes: The archipelago still supports all 36 Vanilla biomes, as well as modded biomes (if enabled in your config).
⛵ Island Shipwrecks: A Castaway's Salvation
Starting your survival journey on a barren stone island is no longer a dead end.
-
A Guaranteed Starting Point: Every island now systematically generates an underwater shipwreck within 50 blocks of its shoreline (using one of the 8 Vanilla hull models).
-
The Survival Kit: The chests in these coastal shipwrecks contain a vital starter kit including 1 oak sapling and 16 dirt blocks. (Note: Other shipwrecks found in the deep ocean keep their usual Vanilla loot).
-
Admin Command: Use
/archipel wreck(or/archipel epave) to instantly locate the nearest island shipwreck and check the status of its chests.
⚙️ Total Control: Server Configuration (Community Request)
Following your requests, we have centralized and expanded the configuration options. Everything is now handled in the config/archipel_seroka-common.toml file, no longer relying on in-game commands. (Existing server settings are preserved and the file will update automatically).
-
Island Management: Tweak the global spawn frequency, frequency by size (from small to immense, values from 0 to 2), and the overall island scale (0.25 to 1.0).
-
Shipwreck Management: Use the
island_wreckstoggle to enable or disable the generation of coastal shipwrecks. -
Player Spawns: The
per_player_island_spawnsetting is now in the config (WORLD,ENABLED, orDISABLED), allowing you to force the rule at every server startup. -
In-Game UI: For Singleplayer users, all these settings can be edited directly from the Mods -> Archipel Seroka -> Config menu (available in English and French).
-
Unchanged: Compass behavior, ocean spawns, and modded biomes support remain the same.
🛠️ Bug Fixes & Clarifications
-
Critical Fix (Clean Logs): Resolved a tag loading error (
frontalier_melee_weapons/dague_infinie). Leftover code fragments from the main Seroka mod had accidentally slipped into the Archipel standalone version. They have been purged, ensuring perfectly clean server logs. -
Content Clarification: The Archipel Seroka mod is a standalone world generator. It does not contain the ships, Blue Holes, basalt ridges, brine pools, or exclusive blocks. Those features remain exclusive to the full Seroka mod.
⚠️ Important: World Transitioning If you are updating an existing server, previously explored chunks will not be altered. An island partially generated in the older version will be abruptly cut off at the border of the new chunks. We highly recommend starting a new world to fully experience the new topography and avoid ugly terrain generation glitches! Also, remember to restart your server or singleplayer world after modifying the config file.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects