File Details
lotmmod-9.0.0.jar
- R
- Jan 26, 2026
- 9.70 MB
- 687
- 1.20.1
- Forge
File Name
lotmmod-9.0.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Version 9.0.0 Update Log:
- Sequence 7 Death
- Spirit Wall creates a wall to protect from attacks temporarily. Health and time it lasts are based on power
- Renamed "Fireball" to "Compressed Fireball"
- Added "Giant Fireball" (Compressed Fireball sneaking variant) [Sequence 7 Pyromaniac]
- Consumes more spirituality but does more damage and has a larger hitbox
- Added "Blazing Spear" [Sequence 7 Pyromaniac]
- Can be held but not charged
- Deals more damage than an uncharged, compressed fireball but less than a fully charged, compressed fireball
- Added "Hunter's Trap (Explosive)" (Hunter's Trap sneaking variant) [Sequence 7 Pyromaniac)
- When touched, becomes primed shortly before exploding
- Added "Flame Sword" [Sequence 7 Pyromaniac]
- Sets entity hit with it on fire
- Added "Flame Axe" (Flame Sword senaking variant) [Sequence 7 Pyromaniac]
- Sets entity hit with it on fire
- Has a chance to explode entity when hit
- Added Damage Transfer [Sequence 7 Magician]
- When below a certain percentage of max hp, creates temporary hearts based on power and how much health has been lost
- Made Flame Jump a sneak variant of Flame Control [Sequence 7 Magician]
- Renamed various abilities and gave seperate names to their sneak variants ("Raging Blow"/"Raging Slam", "Provoke"/"Provoke (AOE)", "Steal (Main-Hand)"/"Steal (Off-Hand)", "Bard's Song"/"Bard's Song (Self)") [Sequence 8 Folk of Rage, Sequence 8 Provoker, Sequence 9 Marauder, Sequence 9 Bard]
- (Probably) Fixed Various Bugs

