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Sequence Pathways (Lord of Mysteries)

Mod Based Off the Web Novel "Lord of Mysteries"

File Details

lotmmod-9.0.0.jar

  • R
  • Jan 26, 2026
  • 9.70 MB
  • 687
  • 1.20.1
  • Forge

File Name

lotmmod-9.0.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:sequence-pathways-lotm-mod-956292:7532068")
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Version 9.0.0 Update Log:
- Sequence 7 Death
   - Spirit Wall creates a wall to protect from attacks temporarily. Health and time it lasts are based on power
- Renamed "Fireball" to "Compressed Fireball"
- Added "Giant Fireball" (Compressed Fireball sneaking variant) [Sequence 7 Pyromaniac]
    - Consumes more spirituality but does more damage and has a larger hitbox
- Added "Blazing Spear" [Sequence 7 Pyromaniac]
   - Can be held but not charged
   - Deals more damage than an uncharged, compressed fireball but less than a fully charged, compressed fireball
- Added "Hunter's Trap (Explosive)" (Hunter's Trap sneaking variant) [Sequence 7 Pyromaniac)
   - When touched, becomes primed shortly before exploding
- Added "Flame Sword" [Sequence 7 Pyromaniac]
   - Sets entity hit with it on fire
- Added "Flame Axe" (Flame Sword senaking variant) [Sequence 7 Pyromaniac]
  - Sets entity hit with it on fire
  - Has a chance to explode entity when hit
- Added Damage Transfer [Sequence 7 Magician]
   - When below a certain percentage of max hp, creates temporary hearts based on power and how much health has been lost
- Made Flame Jump a sneak variant of Flame Control [Sequence 7 Magician]
- Renamed various abilities and gave seperate names to their sneak variants ("Raging Blow"/"Raging Slam", "Provoke"/"Provoke (AOE)", "Steal (Main-Hand)"/"Steal (Off-Hand)", "Bard's Song"/"Bard's Song (Self)") [Sequence 8 Folk of Rage, Sequence 8 Provoker, Sequence 9 Marauder, Sequence 9 Bard]
- (Probably) Fixed Various Bugs