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Sequence Pathways (Lord of Mysteries)

Mod Based Off the Web Novel "Lord of Mysteries"

File Details

lotmmod-6.0.0.jar

  • R
  • Apr 21, 2025
  • 8.99 MB
  • 60
  • 1.20.1
  • Forge

File Name

lotmmod-6.0.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:sequence-pathways-lotm-mod-956292:6446708")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Version 6.0.0 Update Log and Download:
- Sequence 9 Criminal
  - Gains strength when holding a weapon
- Sequence 8 Coldblooded
  - Gains 2 random abilities from a pool of abilities
    - Curses require the user to have an effect which has a chance of being applied after hitting an enemy
      - Curse: Slow slows down the target affected
      - Curse: Madness invokes the feeling of losing control
      - Curse: Ravings causes extremely powerful ravings to drain your sanity (and rupture your eardrums)
      - Curse: Lightning stuns and deals damage to targets on an interval 
    - Poisonous Claw deals damage, knocks back, and gives poison to whoever is hit by it
    - Devil's Dive is a mobility ability that launches the user forward and negates fall damage
    - Abyss' Call grants physical boosts at the cost of sanity
- Sequence 7 Serial Killer (partially incomplete)
  - Gains a boost to their previous abilities
- Sequence 9 Mystery Pryer
  - Can observe physical knowledge
     - Knowledge grants ritual formulas
        - Holding a ritual paper and observing knowledge which contain information you already know will create a new ritual formula
- Sequence 8 Melee Scholar
  - Gains strength, speed, and haste
- Sequence 9 Reader
  - Gains a boost to learning rituals
    - Gains an additional boost to rituals in the Reader Domain
- Sequence 8 Student of Ratiocination
  - Further gains a boost to learning rituals
- Sequence 7 Detective 
  - Gains physical boosts
- Sequence 9 Secrets Suppliant
  - Gains a boost to learning rituals
     - Can learn all rituals of their domain guaranteed after finding the formula (excluding golden formulas)
- Sequence 8 Listener
  - Can gain ritual formula knowledge or experience ravings from listening
     - Holding a Ritual Paper while gaining formula knowledge you already had gives the user a written copy
- Sequence 7 Shadow Ascetic
  - Shadow Lurking allows for the user to hide in shadow, hiding themselves and their armor as long as they're in shade and do not not sprint
  - Shadow Binding traps the target and pierces them with shadow tentacles
  - Shadow Servant are companions that, when they hit a target, give slowness
     - Sneak + Using retracts all shadow servants and gives some spirituality back, allowing the user to go up to 1.5x their max spirituality
- Ritualistic Magic
  - Find Ritual Formulas in structures
    - When right clicking, there's a chance to learn the formula
  - Using a Ritual Table, the user may recreate the ritual found in the formula to create various effects
     - Curse Removal Rituals for all the curses
     - Various Enchantment rituals in the domain of Reader
     - Spirit and Curse Protection in the domain of Secrets Suppliant
     - Charm Rituals
     - God's Possession Ritual immense boost but guarantees death to the user
- Flaring Sun Charms Added
     - Deals immense damage to terrain and enemies, especially to spirits and undead
- Sun's Brilliance (Artifact) Added 
    - Deals Damage to enemies, especially spirits and undead, but consumes Spirituality, gives the user a cooldown and itself and all their abilities, and gives Madness temporarily
- Slumber and Requiem Charms can now be made from Rituals
- Added Iron and Gold Canes
    - Purely cosmetic
- Fixed Many **Many** bugs (too many to remember)