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Sephiria Fantasy

Sephiria Fantasy: unofficial SEPHIRIA fan mod for Minecraft — 6 weapons, 11+ combos, 66+ artifacts and debuffs.
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sephiria-fantasy-0.4.2-a.jar

File namesephiria-fantasy-0.4.2-a.jar
Uploader
Lch2018Lch2018
Uploaded
Oct 24, 2026
Downloads
12
Size
1.2 MB
Mod Loaders
Fabric
File ID
9309274
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:sephiria-fantasy-1743080:9309274"

Learn more about Curse Maven

What's new

What's in this version

Sephiria Wandering Trader

  • Trading now uses a dedicated custom screen: a row of 9 slots (7 goods + 2 potions), click a slot to take the item. Everything is free, one item per slot, never restocked.
  • The trader is held in place while the screen is open and resumes walking when it closes; walking more than 8 blocks away closes the screen. Stock still uses the vanilla MerchantOffer uses, saved with the world.
  • The "click a slot to take it for free" hint was removed and the panel tightened accordingly. A Slate Fusion button was added at the bottom-left.
  • Each player can successfully fuse slates only once per trader: after that the button is greyed out and the server rejects opening the fusion screen again.

Slate Fusion (new)

  • New item Fusion Slate (red / Legendary): its effect is decided by the two slates used in the fusion. The pattern is stored in an item component, so every Fusion Slate can be different.
  • Screen: title at the top, a 7×7 preview in the middle (fully visible, no scrolling), then a row with two input slots / Fuse button / output slot, and the player inventory below.
  • Input slots accept regular slates only: Heaven, Slate Base and already-fused slates are rejected.
  • Both inputs are expanded using their current rotation, and deltas on the same relative cell are added; cells that cancel to 0 are dropped. Hover an input slate and press R to rotate it.
  • Rotatability follows the inputs: the result can be rotated only if both inputs are rotatable; if either input cannot rotate, the result cannot rotate either.
  • Fusion Slates cannot be used in another fusion, are not in chests / shops / the wish pool / mining drops, and cannot be sold back to the shop.
  • Each player can successfully fuse only once per trader; merely opening the screen and closing it without fusing does not consume the chance.
  • Closing the screen returns anything left in the input / output slots to the player.

Artifacts and talents

  • New property Combo Count: every artifact with a combo provides 1 combo level by default, shown as "combo +1" in grey; after one merge it becomes +2 (green) and is capped there.
  • Wisdom stage 2 "artifact merge" was reworked: the lower-level artifact is consumed and the remaining one gains the consumed artifact's level + 1 (at least +1, capped at the artifact's maximum); combo count +1 (capped at 2). The merged artifact is a normal artifact: it can be moved out of the backpack and toggling the talent stage off does not restore the consumed copy. Lighting the stage no longer throws duplicate artifacts out.
  • Survival stage 3 no longer removes 12 backpack slots; slate imprinting is unchanged.
  • Patience stage 1 no longer gives a Slate Base; instead the first backpack row (6 slots) gets +1 slot level.
  • BackpackRules was removed: the two protected item types are gone, and the menu blocking / cursor-item return logic was removed with them.
  • Slate imprinting is now permanent: turning Survival stage 3 off no longer reverts imprinted slate effects or drops the slates; the stage only decides whether imprinting is allowed.

Progress tab

  • The "Sephiria Fantasy" advancement tab was rebuilt; the tab icon is now the mod icon. The old weapon display entries were removed, and the new root still unlocks all 8 recipes with minecraft:tick.
  • Three lines: Combat (sword and shield), Collection (wheat), Exploration (mast model).
    • Combat: Slaughter I (kill any mob 10) → Dagger I (kill 5 zombies with a Dagger) / Blade I (kill 5 zombies with a Blade); Snipe I (kill 5 from at least 10 blocks away) → Crossbow I (kill 3 skeletons with a Colossal Crossbow from at least 10 blocks away).
    • Collection: Artifact Collection I (5 different artifacts of Advanced rarity or lower) / Slate Collection I (5 different slates of Advanced rarity or lower).
    • Exploration: Tourist I (visit the Nether and the End) / Traveler I (visit 2 different biomes).
  • Counting is server-side: kills / distance / weapon / collection (deduplicated by item type) / dimensions / biomes. Dagger I, Blade I and Crossbow I are only granted after their parent advancement is done.
  • Task advancements show a toast and award a clover and a talent point when completed; the root and category nodes use show_toast:false and award nothing.
  • Note: the vanilla advancement screen does not show live x/10 counters; it only shows the target in the description and completes when reached.

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