sephiria-fantasy-0.4.0-a.jar
Curse Maven Snippet
What's new
### What's in this version #### Talent system (seven pages) * A new **Talents** tab at the top of the backpack; page order: **Wrath → Swiftness → Survival → Patience → Wisdom → Will → Quick Wit**. * Talent points come from toast-granting advancements (+1), boss kills (+1), and leveling up (+1 per level, capped at 30 from this source; granted by historical highest level, never reclaimed or duplicated). * Each page unlocks three stages at 5 / 10 / 20 points, with a 20-point cap per page; points can only be changed within 100 blocks of spawn. * The page supports wheel scrolling with a scrollbar on the right; lit stage icons are recolored across their whole palette. * **Wrath**: +1% crit chance per point; stage 1 +20% crit damage; stage 2 +10% boss damage; stage 3 +20% defense penetration. * **Swiftness**: +1% attack speed per point; stage 1 +8 dodge and +1 dash charge; stage 2 +20% dash recovery and +8% weapon damage; stage 3 +0.1 s dash invulnerability and another +15% weapon damage. * **Will**: +1 Luck per point; stage 1 +1 wish-pool anchor slot; stage 2 +4 max HP and +25 max MP; stage 3 +3 more anchor slots (up to 5). * **Quick Wit**: +0.3 max HP and +0.5 dodge per point; stage 1 +2 backpack slots; stage 2 +1 chest choice (6 choices); stage 3 +7% all damage per active combo type. * **Survival**: +0.6 max HP per point; at 5 points, Advanced-or-better potions grant +1 to a random permanent attribute; at 10 points, +3 backpack slots; at 20 points, -12 slots and **Slate Imprint**. * **Patience**: +1 Defense per point; at 5 points, a Slate Base with the same effect as the Foundation slate; at 10 points, regenerate 1 HP per second below 7 HP; at 20 points, revive at 60% health once every 10 in-game days (totems take priority). * **Wisdom**: +1 MP regeneration per point (combat only, every 10 seconds); at 5 points, MP Absorption +5 and max MP +10; at 10 points, all artifacts forced to 【Unique】, duplicates merge when placed in the backpack, and bosses drop 1 extra die; at 20 points, one free chest reroll per chest and +20% XP Drop. #### Slates * **36 new slates**, bringing the total from 21 to **58**: 10 Common, 16 Advanced, 5 Rare, 5 Legendary, plus the special **Heaven**. * **Heaven**: Eternal rarity, +9 to every slot, cannot be rotated; it is not in any loot pool, shop or wish pool — only a 0.01% chance per ancient debris smelted. * The existing **Double Star** slate now gives +2 to the second slot above and below. * Twelve generated slate icons received a 1px dark outline. * **Slate Base** (Patience stage 1): same effect as the Foundation slate (the whole row, 8 slots to each side, +1; no rotation); cannot be dropped or placed in the normal inventory. * **Slate Imprint** (Survival stage 3): hover a slate in the backpack and hold **F** for 1.5 seconds to consume it while keeping its effect on nearby slots; losing stage 3 drops the slates and removes the effects. The progress bar is drawn by the screen, so rotated slates show it correctly. * **Rare chests**: bosses always drop one Rare Artifact Chest and one Rare Slate Chest, containing only Rare-or-better rewards. #### Chests and shop * The chest screen now has a **dice slot** and a **Reroll** button; dice can be used to reroll the rewards. The button sits directly below the dice slot. * Wisdom stage 3 gives one free reroll per chest; free rerolls are used first and are not reset by closing/reopening the screen. * Quick Wit stage 2 turns every chest into a 6-choice chest. #### Combat and attributes * **Weapon mana costs** (not shown in weapon tooltips): Sword & Shield 10 per blocked hit / 5 on a perfect block, 15 for the defensive sweep; Greatsword Whirlwind 15; Dagger Parry 7 / perfect parry 5 / Fury 0; Blade sheathed attack 5 (bare-handed if unaffordable, no sweep) / Powerful Slash 0; Quarterstaff Riposte 7 / perfect riposte 3. * **New attribute Defense**: the same damage-reduction formula as enemy defense (added to armor value) and affected by defense penetration. * **New attribute MP Absorption**: same scale as HP Steal — each point restores 0.1% of damage dealt as mana. * **MP regeneration rework**: the old per-second "Mana Regen" is removed; the Attributes page now shows **MP Regeneration**. In combat it restores base 10 + artifacts + Wisdom points every 10 seconds; **out of combat it restores 12.5% of max MP every 0.5 seconds**. The Sapote Fruit affix now displays +10/20/30/40. * **Forced Unique and artifact merging**: with Wisdom stage 2, all artifacts count as 【Unique】; duplicates merge when placed in the backpack (level +1, combo +1). Merged originals cannot be dropped or placed in the normal inventory, but can be moved within the backpack and placed in the Enchant screen's artifact slot. * **MP display fix**: the Attributes page shows `current / max`; current mana is clamped when the cap drops; the HUD updates immediately after talent changes. * **Dagger Focus** now starts at 0; the first right-click is a parry instead of Fury. #### Root Retreat * Interaction gate: within 100 blocks of spawn, or 24,000 ticks after placement. * Three new difficulties: Decay / Tension / Heart Burden. * Three new blessings: Strength (30 stages), Lightness (20), Courage (40). * The blessing tooltip now opens to the left of the cursor so it does not run off-screen.
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