Sengoku Jidai, Japanese Overhaul

An immense mod that adds and modifys weapons, biomes, mobs, world gen, blocks, and much much more.

File Details

sengokuFabric-2.1.2+1.21.1-Fabric.jar

  • R
  • Jun 1, 2026
  • 456.39 MB
  • 543
  • 1.21.1
  • Fabric

File Name

sengokuFabric-2.1.2+1.21.1-Fabric.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:sengoku-jidai-japanese-overhaul-1422424:8178614"
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## ⚔️ Combat Adjustments

- Added a 'weak' parry variant along with the normal and perfect parries.
  - Has its own sound
  - Meant to make the current parry sound feel less repetitive.
  - Enemies blocking will use this new sound if the blocked damage isn't above a certain threshold.
- Nerfed Yari attack speed.

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## 🌍 World Gen Adjustments

- Distant road jigsaw pieces will NO LONGER generate above tree tops.
  - Apparently, this was only a problem I faced, but it's fixed nevertheless.
- Lower elevated terrain (Swamps and sometimes Rivers) will no longer dig past Y=63 unless it's a body of water. This bug caused many terrain hiccups in swamps, where the loose, flowing bodies of water would flood themselves on 'over-lowered' terrain.
  - If you are playing on a pre-existing world, I advise you to use the datapack "Sengoku Old Terrain Height" within the mod file in the "datapacks" folder. Because it will create irregularly heighted terrain on newer loaded chunks, and I don't want to ruin anyone's worlds.

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## 🏘️ Villager AI

- I gave villagers proper survival instincts when it comes to fleeing hostile yokai. They will now try to run inside their homes, and if unable, they will run behind the nearest Iron Golem/Damajin for safety.

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## 🌨️ Yuki-Onna

- Now has a much more secure spawn and only spawns around players who have the Diamond advancement.

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## 💀 Shinobi Lord

- Shinobi Lord can now teleport towards the player.
- Shinobi Lord should no longer teleport to a spot that's a block between the player and him.
- Tuned up the Kunai Entity so it doesn't glitch upon deflecting.

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## 🏯 Structures

### Abandoned Dojo
- Adjusted things to ensure the boss room spawns
  - No promises tho.
- Only spawns in biomes with thick forests.

### Pagodas
- Added 2 new 'common' variants made of black pine and oak to make the others feel less repetitive.

### Castles
- Kobayakawa and Satomi castle variants use their own building materials.
- Outside tents shouldn't spawn in mid-air now.
- Fixed some samurai mobs spawning in the wrong castles.

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## 🌿 Biomes

- Added some new biome transition elements. Mainly for the Burnt Plains and Windswept Graveley Hills.
- Organized the biome tag system.

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## 🔧 Misc Changes

- Hitotsume Nyudo and Sarugami now burn in the sun.
- Blocks that bleed onto other blocks with the Continuity Mod (Moss, Grass, Snow) are now cast a larger net in the blocks they bleed onto.
- Texture changes to:
  - Redstone Lantern
  - Glowstone
  - Copper bulbs/doors/grates
  - Yuki-Onna
- Added a debug command for me to make sure things are going smoothly.

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## 🐛 Bug Fixes

- Fixed Stutter lag caused by Yuki-Onna spawn workarounds.
- World features such as Lava Pools, Geodes, and Monster rooms now try to avoid most underground structures.
- Ronin Combat Music resetting too early.
- Added a 'sweet spot' when transitioning Y levels for Surface/Underground/DeepUnderground music so you're not constantly switching between tracks.

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## ⚠️ Known Issues

- Still need to fix onsen particles coming up all the way to the surface from deep underground.
- Shinobi Lord Boss room not 100% spawning
- Abandoned Dojo coming in contact with the Abandoned Mineshaft and other underground structures.
- Double/Triple Shoji Door bugs and Sinatra.
- Dark Cedar Shikkui Pillars, Chiseled, and Bricks do not have Yomi textures.
- Superflat Worlds
- End Portal not spawning.