File Details
[1.20.1] SecurityCraft v1.10.jar
- R
- May 1, 2025
- 4.43 MB
- 54.3K
- 1.20.1
- Forge + 1
File Name
[1.20.1] SecurityCraft v1.10.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
- New: Cameras can now be viewed on Frames within the world (live camera feeds)[1]
- New: Several server and client config settings to control chunk loading in camera feeds
- New: All blocks can now be broken only by the owner with normal tools (axe, shovel, hoe, ...) and the Universal Block Remover has been disabled by default
- New: Config to re-enable the Universal Block Remover and disable normal block breaking
- New: Config to define tool requirement behavior (e.g. does Reinforced Stone always drop, or just when breaking it using a pickaxe?)
- New: Config to allow other players to break anyone's blocks (disallowed by default)
- New: Config for defining how much longer it should take to break another player's block compared to breaking one's own
- New: The cage trap iron bars now also break when breaking a cage trap in creative mode
- New: The Camera Monitor, Mine/Sentry Remote Access Tool, and Sonic Security System can now be copied in the crafting table, by combining two of the same item (one empty, another one with things bound to it) in a crafting table
- New: Reinforced dispensers are now able to user any level of Universal Block Reinforcer to un-/reinforce the block in front of them
- Change: The block mine overlay now shows in the first person hand models as well
- Change: Camera model animations are now synchronized between players
- Change: The Secure Redstone Interface has new visuals for when it receives/outputs a redstone signal
- Change: Owners of disguised blocks and players in creative mode now receive the actual block instead of the disguise when using Pick Block
- Change: The text in the bottom-right corner of the camera overlay now fades out after 10 seconds
- Change: The Security Camera item model has been changed to match the one used when the camera is placed in the world
- Change: The Block Change Detector, Inventory Scanner Field, Projector, Protecto, Security Camera, Taser, and Username Logger textures have been tweaked
- Change: The default value for the "inventoryScannerRange" config setting has been increased from 2 to 3
- API: IDisguisable has been simplified
- API: New method IPasscodeProtected#savePasscodeAndSalt for more conveniently saving passcode and salt key to NBT
- API: New methods IPasscodeProtected#setSaveSalt and IPasscodeProtected#shouldSaveSalt to control storing the object's salt into its data storage
- Fix: Reinforced Mud Bricks and Blackstone Slab/Stairs don't look 100% like their vanilla counterparts
- Fix: The display of items in the SC Manual can change too fast in certain situations
- Fix: Potential startup crash
- Fix: The map color, instrument, and more properties of many reinforced blocks don't match their vanilla counterparts
- Fix: Several reinforced blocks can be broken by pistons
- Fix: Security sea boats cannot be broken by players like normal boats
- Fix: The claymore does not ignore the owner if the "Ignore Owner" option is true, and vice versa
- Fix: Cage traps can be used to maliciously change ownership of blocks
- Fix: Limited use keycards can be used indefinitely in a keycard holder
- Fix: A portable radar chat message is broken in German
- Fix: Anything can pull books out of a Reinforced Chiseled Bookshelf
- Fix: Reinforced grass blocks and water cauldrons are still tinted even if the reinforced tint is turned off
- Fix: Fake water does not flow the same way as regular water
- Fix: Laser and inventory scanner fields don't show up properly in the overlay of Jade/TOP/etc.
- Fix: Loading a structure with passcode-protected objects onto itself using a structure block invalidates all passcodes
- Fix: A system of connected laser blocks does not emit redstone correctly when walking into two or more laser fields
- Fix: Reinforced Block recipes are grouped and categorized differently in the recipe book compared to vanilla block recipes
- Fix: Some blocks are not tinted correctly when rendered in the disguise module or projector screen's state selector
- Fix: The Projector, projected blocks, Disguise Module, and block disguises do not properly show banner patterns, decorated pot sherds, etc.
- Fix: A Projector projecting something can cause some block models to have incorrect rendering (e.g. decorated pot displays z-fighting)
- Fix: Block mines are not grouped together in the creative inventory
- Fix: Crash when dispensing a fake liquid bucket item into a block
- Removed: Configuration "ableToBreakMines"
- Misc.: The "security_camera.png" and "security_camera_viewing.png" textures have been moved from the "block" to the "entity/security_camera" folder
- Misc.: The taser model and textures have been improved and optimized. Resource packs need to update
[1] Note: Frame blocks that already existed in the world prior to this update will lose their owner. These frames can be broken by anyone so they can be placed down with the proper owner again.