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Security Craft

Adds plenty of blocks and items to defend and secure your base with.

File Details

[1.20.1] SecurityCraft v1.9.10.jar

  • R
  • Jun 13, 2024
  • 4.20 MB
  • 3.8M
  • 1.20.1
  • Forge + 1

File Name

[1.20.1] SecurityCraft v1.9.10.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:security-craft-64760:5424863")

NeoForge

implementation fg.deobf("curse.maven:security-craft-64760:5424863")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • New: Server config setting "allow_camera_night_vision" to set whether players are able to activate night vision without having the actual potion effect
  • New: Pressing "Enter" while typing a player name in an Allowlist/Denylist Module will now add the player to the list without needing to press the "Add Player" button
  • New: Security Sea Boats: Chest boats with a passcode-protected chest
  • New: Damage Type Tag "securitycraft:security_sea_boat_vulnerable_to" to define which damage types the Security Sea Boat can be destroyed by
  • New: Server config option "passcode_check_cooldown" to configure the time that needs to pass between two separate attempts from a player to enter a passcode
  • New: Secure Redstone Interface for owner-restricted redstone signal transfer
  • New: Operators in creative mode can now teleport to a camera via the camera monitor
  • Change: The cameraSpeed client side config setting has been moved to be a per-block option, accessible with the Universal Block Modifier
  • Change: Some SecurityCraft tip messages have been reworded for clarity
  • Change: Increased suffocation damage inside reinforced blocks no longer affects non-player entities and players owning the reinforced blocks
  • Change: The "preventReinforcedFloorGlitching" configuration option no longer affects players trying to glitch through reinforced blocks that they are the owner of
  • Change: Players in creative mode can once again use the codebreaker on their own blocks
  • Change: When picking up a placed sentry, the resulting sentry item will now be named according to the custom name of the removed sentry
  • Change: The "respect_invisibility" config setting has been moved to a per-block option
  • Change: The Sentry can no longer attack invisible entities
  • API: Changed constructors for IntOption and DoubleOption, they are now always sliders by default
  • API: Removed FloatOption. Use DoubleOption instead
  • API: IModuleInventory is no longer hardcoded to just block entities
  • API: New method IPasscodeProtected#openSetPasscodeScreen to define how to open the screen to set the passcode of the object
  • API: New method ICodebreakable#handleCodebreaking to define behavior when a codebreaker is used to break the code
  • API: The BlockState parameters in ICodebreakable's methods have been removed
  • API: New Option "EntityDataWrappedOption" that connects an EntityDataAccessor with an Option, and corresponding converter method "wrapForEntityData"
  • API: New method Option#getValueText for getting a textual representation of the option's value
  • API: ICustomizable#onOptionChanged now has a proper generic type
  • API: New method IViewActivated#isConsideredInvisible
  • API: New method Owner#copy to copy the owner into a new object
  • API: IOwnable#onOwnerChanged now has two new parameters: oldOwner and newOwner
  • API: New method IOwnable#onValidate that gets called when the underlying owner is validated
  • Fix: Trying to place a Panic Button where a normal button cannot be placed crashes the game
  • Fix: Occasional crash when opening the inventory in creative mode in certain situations
  • Fix: Reinforced fence gates don't properly retain their owner when reloading the world
  • Fix: The block pocket can be assembled without the necessary items
  • Fix: Reinforcing a placed end rod will make the resulting reinforced end rod behave as if it had no owner until rejoining the world
  • Fix: SecurityCraft's WTHIT config does not work on the client
  • Fix: Crash when trying to toggle the redstone state of a camera immediately after mounting it
  • Fix: Crash when trying to remove the passcode of a Briefcase using a Universal Key Changer
  • Fix: The Display Case doesn't drop inserted modules when the block the display case is placed on is removed
  • Fix: A previously open Display Case would replay its opening animation when joining a world or teleporting to it
  • Fix: Fake Water/Fake Lava can be brewed using any kind of potion instead of only harming/healing potions
  • Fix: Cloning a passcode-protected block using the /clone command will invalidate the passcode of the original block if the clone is removed
  • Fix: Sonic Security System settings sometimes do not persist through world reloads
  • Fix: The Block Pocket Manager's storage does not persist through world reloads
  • Fix: Potential crash in SaltData (ConcurrentModificationException)
  • Fix: Crash when Laser Block/Inventory Scanner ranges are set high
  • Fix: Players are able to mount Security Cameras that have been shut down by an EMP from another mod
  • Fix: A Portable Radar configured to not send repeating messages still repeats messages when multiple players are in its range
  • Fix: Mine remote access tools automatically remove positions of mines that are no longer in the world from their list
  • Fix: Some reinforced blocks can conduct redstone while their vanilla counterpart cannot do so
  • Fix: The behaviour of reinforced pistons sometimes deviates from vanilla piston behaviour in advanced redstone contraptions
  • Fix: SecurityCraft's doors, trapdoors and fence gates are sometimes erroneously in their open state when placed down
  • Fix: The Codebreaker's cooldown still applies to players in creative mode