Security Craft

Adds plenty of blocks and items to defend and secure your base with.

File Details

[1.12.2] SecurityCraft v1.8.20.jar

  • R
  • Oct 21, 2020
  • 1.66 MB
  • 23.4K
  • 1.12.2
  • Forge

File Name

[1.12.2] SecurityCraft v1.8.20.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:security-craft-64760:3088772")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

- New: The name of a camera is now displayed in the top right when the player is mounted to it
- New: Inventory Scanner modifying option to have inventory scanner fields be horizontal
- Change: Inventory Scanner Fields now cannot be destroyed when between two Inventory Scanners (Thanks Redstone_Dubstep!)
- New: A briefcase's owner can now be changed if its owner rightclicks while holding the briefcase in their off hand and a named Universal Owner Changer in their main hand (Thanks Redstone_Dubstep!)
- New: The codebreaker can now be used on a briefcase by holding the briefcase in the off hand and the codebreaker in the main hand and rightclicking (Thanks Redstone_Dubstep!)
- New: Customization option to change how long the Keycard Reader emits a redstone signal when it has been activated (Thanks Redstone_Dubstep!)
- New: Secret Signs can now have a whitelist (Thanks Redstone_Dubstep!)
- New: New customization option to make the text of Secret Signs visible to everyone (Thanks Redstone_Dubstep!)
- New: Modules can now also be added to a block by (sneak-)rightclicking them onto the block instead of using the Universal Block Modifier
- New: Security Cameras, Reinforced Iron Fences, and Reinforced Iron Fence Gates now get affected by ICBM Classic's EMP blast. Blocks that have been hit can be reactivated by rightclicking them with redstone
- New: In inventories, block mines can now be distinguished from their vanilla counterparts
- Change: Laser and Taser damage no longer bypasses armor
- Change: The Admin Tool now only works in creative mode
- Change: Instead of using a crafting table, a briefcase's code can now be reset if its owner rightclicks while holding the briefcase in their off hand and a Universal Key Changer in their main hand. (Thanks Redstone_Dubstep!)
- Change: Balanced Fake Liquids: Reduced damage of Fake Water by 70% and added regeneration effect to Fake Lava instead of healing instantly
- Change: The Panic Button now emits a light level of 4 when turned on
- Change: Just Enough Items now shows proper recipes for un-/reinforcing blocks - the old info screen has been removed in favor of this
- Change: The level 1 Universal Block Reinforcer can no longer unreinforce blocks. At least level 2 is required for this now
- Change: The codebreaker is now 100% effective when using in creative mode
- API: Added hook for mods to define blocks that can extract from Password-protected Chests/Furnaces. For more info, see IExtractionBlock
- Fix: WAILA exploit
- Fix: Taser does not reliably hit entities (Thanks Redstone_Dubstep!)
- Fix: Camera overlay's time and hotkey texts sometimes get obscured or render partly offscreen
- Fix: Inventory Scanner and Inventory Scanner Field metadata is calculcated incorrectly (This means that the orientation of your Inventory Scanner (Fields) might reset!)
- Fix: Some customizable blocks don't drop their items correctly when broken
- Fix: Anyone can reset a briefcase's passcode (Thanks Redstone_Dubstep!)
- Fix: Confirm button in the Universal Key Changer's GUI doesn't properly react to changes in the textboxes (Thanks Redstone_Dubstep!)
- Fix: Defused Claymore model is incorrect (Thanks Redstone_Dubstep!)
- Fix: Keycard Reader sometimes sends incorrect messages (Thanks Redstone_Dubstep!)
- Fix: Fire doesn't get removed after exiting Fake Lava
- Fix: Rare crash
- Fix: Transparent pixels in Codebreaker and Sentry Remote Access Tool textures
- Fix: Panic button has no sound
- Fix: Rotating/mirroring some blocks (e.g. using mods like Recurrent Complex) does not work correctly
- Fix: Pipe interaction with Password-protected Chest/Furnace
- Fix: Incorrect Reinforced Hopper sounds
- Fix: Admin Tool has to be sneak-rightclicked in order to show information
- Fix: Portable Radar sometimes doesn't turn off the redstone signal when it's supposed to
- Fix: Incorrect Reinforced Lever sounds
- Fix: Vanilla redstone power sources can still activate Reinforced Doors and similar in specific cases
- Fix: Reinforcing a hopper in the world drops its contents
- Fix: Changes to installed modules don't sync to clients on a dedicated server
- Fix: The first rightlick of a Whitelist/Blacklist Module does not open the GUI on a dedicated server
- Fix: Cannot exit GUIs using escape key when a textfield is focused
- Removed: Taser Bullet entity
- Potential Fix: First Alarm sound sometimes does not play
- Misc.: Various French language fixes (Thanks supercat95!)