secondwind-neoforge-1.21.1-1.1.2.jar
Curse Maven Snippet
What's new
Added
- Added
/secondwind repair <player>for admins to recover stuck players and reset their Second Wind cooldowns and down penalties
Changed
- Changed the downed vignette to use pulsing red haze, darkened edges, and subtle edge distortion that intensify as bleedout approaches
- Changed revive progress to use server-confirmed progress
- Changed downed player synchronization and timer rendering to reduce unnecessary network traffic and entity scanning
Fixed
- Fixed revive channels repeatedly resetting under network latency and continuing after the revive button was released
- Fixed inconsistent player death and revival state, including health synchronization and forced deaths that did not complete the player death lifecycle
- Fixed
/killbeing blocked by downed damage protection - Fixed kill credit being lost when damage exhausted a downed player's timer
- Fixed invalid health and absorption values leaving players stuck during downing or recovery
- Fixed admin down and revive commands reporting success when the transition failed
- Fixed dead managed entities having their health restored while still tracked as downed
- Fixed Fabric legacy config migration failing during initialization
- Fixed Fabric losing the unsafe-exit cooldown when the server crashed while a player was downed
- Fixed downed shader timing and restored the downed bloom effect
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

