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Seasonal Integration

Adding compatibility between Serene Seasons and other mods for a smoother experience.

File Details

Seasonal Integration-v1.6.1-Mc1.21.1+

  • R
  • May 31, 2026
  • 256.64 KB
  • 4.3K
  • 26.1.2+14
  • Forge + 2

File Name

Seasonal Integration-v1.6.1-Mc1.21.1+.jar

Supported Versions

  • 26.1.2
  • 26.1.1
  • 26.1
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21

Curse Maven Snippet

Forge

implementation "curse.maven:seasonal-integration-1370540:8176725"

Fabric

modImplementation "curse.maven:seasonal-integration-1370540:8176725"

NeoForge

implementation "curse.maven:seasonal-integration-1370540:8176725"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

This version was originall uploaded as datapack on 31/05/26 on this page: Seasonal Integration - Minecraft Data Packs - CurseForge

  • Allowed river biomes from River Redux and Climate Rivers to spawn pike, flowering rushes and pickerelweed from Upgrade Aquatic
  • Updated ecliptic seasons integration to include tags for biome colours.
    • This makes jungle biomes, desert biomes and the pale garden have stable colours that don't change between seasons.
    • This also makes savanna biomes have moonsoonal colours, meaning their colours only change between the wet season and the dry season.
    • This also makes swamp biomes have much more subtle colour changes between seasons.
    • Finally, this makes badlands biomes have colour changes more suited for hot biomes and makes icy and snowy biomes have colour changes more suited for cold biomes.

Full Changelog<tt>v1.6.0...v1.6.1</tt>