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Caerula Arbor: Seaborn Adaptive Evolution

An add-on mod for Deep Blue Tree, designed to recreate the original's adaptation mechanics,made by AI.
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deepblue-adaptation-0.13.0.jar

File namedeepblue-adaptation-0.13.0.jar
Uploaded
Oct 23, 2026
Downloads
15
Size
111.5 KB
Mod Loaders
Forge
File ID
9294859
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:seaborn-adaptive-evolution-1755469:9294859")

Learn more about Curse Maven

What's new

去除了不稳定的老海嗣适应性增长,修改了海嗣适应性会实时和群体适应水平变化的bug,修复了海嗣无法向其它海嗣传播适应点数的bug,新增脱战时间调试指令(注:脱战时间和上传时间一同计算,一并显示为脱战时间),新增/seabornadaptation reset 和 /seabornadaptation version指令,防止因未知bug导致更新失败的时候无法查看

  • Removed the unstable legacy Seaborn adaptation growth.

  • Fixed a bug where Seaborn adaptation would change in real-time with the group adaptation level.

  • Fixed a bug where Seaborn could not transmit adaptation points to other Seaborn.

  • Added a new debug command for out-of-combat time. (Note: Out-of-combat time and upload time are calculated together and displayed as out-of-combat time.)

  • Added the /seabornadaptation reset and /seabornadaptation version commands. This prevents players from being unable to check the version/status if an update fails due to unknown bugs.

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