SeaCore-1.20.1.jar
Curse Maven Snippet
What's new
# 🌊 SeaCore 1.20.1 — Full Changelog
**Forge 1.20.1 | MMNM 0.11.4 | CartAddon 0.9.0**
## 🧲 Jiki
- **Damned Punk** now fires only one projectile.
- Calibrated to deal approximately **30 final damage** against full Netherite with Full Body Haki, Conqueror’s Infusion and Internal Destruction.
- **Punk Corna Dio** reduced to approximately **15 final damage per hit**.
- **Genocide Raid** cooldown: **20 seconds**.
- **Punk Cross** cooldown: **20 seconds**.
## 🥊 Gomu
- Normal **Gomu Gomu no Bazooka** reduced from approximately 39 to **20 final damage**.
- Bazooka no longer locks the user in place.
- **Gatling** reduced from around 250 to approximately **40 total damage** if every hit lands.
- Gatling cooldown increased to **14 seconds**.
- Gatling cannot start or continue while the user has someone grabbed.
- Gatling no longer locks the user in place.
- Gear Second transformation hold time and cooldown scaling adjusted.
## ☠️ Doku
- **Venom Road** no longer teleports.
- It now uses MMNM’s **Beta Chain movement**.
- Projectile disappears after **3 seconds**.
- Cooldown increased to **9 seconds**.
## 🌊 Gura
- **Gekishin:** approximately **35 final damage**.
- **Kabutowari:** direct and explosion damage reduced.
- Kabutowari grab duration reduced from **10 seconds to 3 seconds**.
- **Shingen no Ichigeki:**
- Punch damage: **30 final damage**.
- AOE damage: **25 final damage**.
## 🌋 Magu
- **Magma Coating** with Brawler reduced from approximately 20 to **17 damage per M1**.
- Using another M1/punch ability cancels Magma Coating.
- **Dai Funka:** approximately **35 final damage**.
- Temporary magma restored for Dai Funka, Ryusei Kazan, Lava Flow and Bakuretsu Kazan.
## 🩺 Doctor
- **First Aid** can now target and heal teammates.
## 🌳 Ability Tree
- Race and fighting-style requirements are now properly enforced.
- Training points cannot unlock abilities belonging to another race or fighting style.
## 🏊 Sui
- Restored the old-style **Swim Stamina Bar** with its icon and number.
- Stamina drains while swimming underground during combat.
- Full stamina lasts approximately **20 seconds**.
- Recharge begins after a **2-second delay**.
- Full recharge takes approximately **20 seconds**.
- The player is pushed upward when stamina runs out or underground swimming is disabled.
## ⛓️ Ori
- **Awase Baori** works with ability griefing.
- The cage spawns around the target’s feet.
- Works while ability griefing is disabled.
- Cage duration: **4 seconds**.
- **Great Cage** works with ability griefing disabled.
# 🌊 SeaCore 1.20.1 — Bomu & Temporary Terrain
## 💣 Bomu Rework
Normal Bomu now uses the old **1.16.5 awakened Bomu ** design.
**Removed abilities:**
- Nose Fancy Cannon
- Old Kick Bomb
- Zenshin Kibaku
- Old Explosive Punch
- Breeze Breath Bomb
**Current abilities:**
- Explosion Immunity
- Explosive Punch
- Kick Bomb
- Propelling Blasts
- Cluster Bomb
- Explosive Hold
- Stun Grenade
- Restored the Bomu icons, descriptions and Bakugo-style VFX.
- Added automatic migration for existing Bomu users.
## 🧊 Temporary Terrain
- **Hie:** Ice Age and Ice Block Avalanche restore temporary ice layers.
- Ice lasts approximately **10 seconds** and slows targets.
- **Suna:** Ground Death, Girasole and Secco restore temporary sand layers.
- Sand uses four visual decay stages.
- Sand disappears after approximately **10 seconds**.
- Sand applies slowness and dehydration.
- **Magu:** temporary magma disappears after approximately **10 seconds**.
- Temporary terrain preserves the original blocks underneath it.
- Protected areas and challenge zones are respected.
## ❄️ Ability Griefing
- **Yuki Kamakura** creates a temporary air-only igloo.
- Kamakura disappears after **5 seconds**.
## ⚙️ Other Balance Changes
- **Awa Golden Hour:** Washed lasts 7 seconds; cooldown is 60 seconds.
- **Kobu Shourei:** buffs last 45 seconds.
- **Karu Inga Zarashi:** up to 75% damage reduction at maximum Karma.
- **Nikyu Tsuppari Pad Ho:** no longer locks the user in place.
- **Bane Spring Snipe:** reduced damage with health-based cooldown scaling.
- **Kage Doppelman:** minimum cooldown increased to 30 seconds.
- **Bara Kuchu Kirimomi Dai Circus:** hold time adjusted to 6 seconds.
# 🌊 SeaCore 1.20.1 — Team Highlights & Party HUD
- Rebuilt using the original **1.16.5 design and textures**.
- Highlights players in the same crew or allied faction.
- Marines and Bounty Hunters are treated as allies by default.
- Revolutionaries highlight other Revolutionaries.
- Bandits and Civilians are excluded.
- Default highlight range: **96 blocks**.
- Press **H** to toggle teammate highlighting.
- Press **J** to toggle the Party HUD.
## 👥 Party HUD
- Displays player heads, names, health, absorption and Haki.
- Crew captains receive a crown icon.
- Offline members appear grey.
- Pirate crews can display offline members.
- Faction parties display up to **15 online players**.
- Party information updates every **0.5 seconds**.
## ⚙️ HUD Settings
- Highlight toggle
- Party HUD toggle
- HUD position
- HUD scale
- Show yourself
- Show offline members
- Show Haki
- Preview crew
- Custom highlight color
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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