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Sculptory

Powerful, beginner-friendly building and world-editing tools. Sculpt terrain, build faster, and learn as you go with a built-in tutorial and wiki. Free and open source.
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Sculptory 0.4.0-beta

File namesculptory-0.4.0-beta.jar
Uploaded
Oct 20, 2026
Downloads
10
Size
6.0 MB
Mod Loaders
Fabric
File ID
9263502
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:sculptory-1721247:9263502"

Learn more about Curse Maven

What's new

For Minecraft 1.21.1 with Fabric Loader 0.16.14+ and Fabric API 0.116.4+1.21.1, like 0.3.0-alpha. Beta means the main tools are done and what you save carries over when you update Sculptory on the same Minecraft version: see Updating Sculptory. Network protocol 6.

New since 0.3.0-alpha

  • Free rotation: turn a paste or a move by any angle around any axis.
    • Three rings on the ghost snap every 15°; hold Ctrl to turn freely, or type the angles in Tool Settings.
    • Rotate… in the Selection window opens the same ghost on the selection, turning about the symmetry centre (M) or the selection's middle. It is a move: with Biomes ticked the biomes turn along.
    • Blocks that face a way take the nearest facing, including tipped onto their side or upside down, and 90° turns are exact.
    • A Method setting picks how a free turn lands on the block grid: Nearest (the default), Exact count (every block lands once) or Smooth (fuller shapes); Smooth slopes puts stairs and slabs on turned slopes.
    • Doors, beds and tall plants stay whole, or are left out whole when they have no room.
  • Heightmap brush (;): stamp or paint terrain from grayscale pictures, using the built-in set or your own PNGs in sculptory/heightmaps, up to radius 128 (stamps 257 blocks wide; the server builds big stamps over several seconds, a little each tick).
  • Biome tool ('): paint biomes, or fill the selection with one, as whole columns or in 3D.
    • Biomes travel with copy and .schem; Paste, Move and Stack share a Biomes tick box (off by default) that carries them along.
    • View > Biome view tints the ground by biome.
    • Needs the new sculptory.biome permission.
  • Generate Sweep, Stamp and Heightmap:
    • Sweep carries the selection as a profile along a path.
    • Stamp places the clipboard or a library asset at each point you click, turned along the path.
    • Heightmap shapes a selected area from a grayscale picture.
  • Generate > Smart Surface: click points round an area for an outline, and inside it for hills and hollows; a terrain-like sheet fills the outline through every point, smooth or faceted, with a top layer and a body, as a sheet of a set thickness or filled down to the ground. Keep existing fills air only; Mesh view shows the triangles.
  • Extrude along a path and to a point: Extrude gets a Direction setting. Carry a face along a curve you click, or taper it to a tip for pyramids, spires and cones.
  • Path point editor, shared by Generate's Road, Line, Sweep, Stamp and Smart Surface, Extrude along a path and to a point, and the Shape brush's Line:
    • Click a point to select it. Its gizmo drags it along an axis (the arrows), in a plane (the squares) or freely at its distance (the white cube; Alt+Scroll while dragging pushes it out or pulls it in). A dragged point never snaps onto terrain, and comes along if you fly while holding it.
    • While the end point is selected, a guide line runs from it to where the next click puts a point.
    • Insert a point by clicking the path between two points, or press E on a selected point to add one after it that follows the cursor until you click (with no point selected, E still opens the inventory; the key can be changed).
    • Backspace (or Delete) removes the selected point.
  • Points in the air: Extrude along a path and to a point, and Generate's Road, Line, Sweep, Stamp and Smart Surface, take points in the sky. Aim at open sky and click the marker; Alt+Scroll sets how far ahead it floats, and a point dragged into the sky keeps its distance. Aiming at a point in the sky lights it up instead of the marker (a click picks it).
    • A road through the air is a floating deck: with Height Straight between points, Fill below only reaches down where something lies under the deck within its depth, and over chunks your game hasn't loaded the road is a bare deck (a message counts those columns) instead of refusing to build. Follow terrain fills as before.
  • Smoother Curve: Curve lines, roads, sweeps, Extrude paths and the Shape brush's curves now use a centripetal curve, which no longer overshoots or dips after a short step followed by a long climb. Lines, roads and Shape brush curves built from the same points as in 0.3.0-alpha can come out slightly different.
  • Extend to ground (Line, Sweep, Smart Surface): fill each column straight down to the ground under it, looking through plants, leaves, tree trunks, water and lava, so a beam becomes a wall and a surface a solid hill.
  • Use stairs and slabs (Line, Road): the steps of a slope become stairs facing up the climb, or slabs, of the block's own family.
  • Fly speed command: /sculptory flyspeed <0.25-8> (or reset), and /flyspeed where the server has no command of that name, set the fly speed without operator rights. The speed is saved and also applies when you fly in Creative or Spectator outside the editor.
  • Selection box handles show faintly through blocks and can still be grabbed there.
  • Servers can cap the Heightmap brush's size and height with limits.maxHeightmapRadius and limits.maxHeightmapHeight; a stamp's blocks count against limits.maxOpVolume.
  • Under the hood, the server side moved into a module of its own, free of Minecraft code, as groundwork for other platforms. Nothing changes in game.

What carries over when you update

Updating Sculptory on the same Minecraft version keeps:

  • Your editor settings: UI size, panel opacity, fade when not hovered, tool outline opacity, fly speed, window layouts (one per UI size), open and folded sections, keys, presets, every tool's last settings, the Mask's rules and tutorial progress.
  • Server and shared data: undo history (within the server's age and disk limits), the library's schematics and palettes, who each asset is shared with, and config/sculptory/server.json.
  • The world: blocks placed with Sculptory are ordinary blocks and never depend on the mod.

Not kept: undo history across a Minecraft update (steps belong to the Minecraft version they were made in). Going back to an older Sculptory leaves files from a newer one as they are and never damages them, but it may not use them.

Saved files are handled more carefully:

  • A file Sculptory can't read is never deleted: it is left as it is or copied aside first.
  • A saved settings file that can't be read is now copied aside (as <name>.bad) instead of being replaced, and a Mask file from a newer version is left as it is.
  • Settings this build doesn't know, written by a newer or older build, are kept when it saves.

Updating from 0.3.0-alpha

  • Replace the jar on the server and on every client that edits: client and server need the same protocol. A 0.3.0-alpha client can join a server running 0.4.0-beta (and the other way round) and play, but the editor won't open.
  • Your editor settings, window layouts, presets, keys, saved undo history and the library carry over. The saved fly speed is new and starts at 1×.
  • If you go back to 0.3.0-alpha: a .schem with biomes opens there with all its blocks but without its biomes. A player whose saved history holds biome edits has no saved history while 0.3.0-alpha runs (it leaves the file alone and doesn't save that player's new edits); nothing is damaged, and the history is back when you return to 0.4.0-beta.

This mod has no additional files