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Sculk Muffler

A configurable block that muffles sounds and vibrations in an area.

File Details

Sculk Muffler 1.2.0

  • R
  • Oct 6, 2025
  • 165.36 KB
  • 1.2K
  • 1.21.1
  • NeoForge

File Name

sculkmuffler-1.2.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:sculk-muffler-1359864:7072391"
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Added

  • Support for muffling global sound events (Wither spawning, etc.) by converting them to non-global events as though the global sound events game rule is disabled.
  • The Advanced Sculk Muffler block, which has several new settings including:
    • Containment Mode, which allows sounds to play as long as the listener is within the muffler's area of effect, otherwise the sound is silenced.
    • Range Offsets, allowing you to reposition the area covered relative to the muffler to make placing one easier.
    • Sound Allowlist / Denylists, so you can dial in exactly which sounds you want to be blocked.

Fixed

  • Updating the volume of AbstractTickableSoundInstance sounds will remember the sound's original volume so it can be restored when the muffling state changes without the instance's volume being changed.
  • Clamp the volume of a sound between 0% and 100% when applying muffling to ensure expected behavior. This should fix jukebox songs.

Changed

  • Mufflers that have been renamed with an anvil now remember their custom name and display it where appropriate.
  • The volume of AbstractSoundInstance sounds of the RECORDS category is updated every tick so that muffling changes can apply correctly to jukebox songs.
  • Improve the line rendering when drawing the working area of a muffler.
  • The sonic boom attack of Wardens will now be mitigated when either the Warden or the target are standing within range of a muffler, when previously the Warden needed to be within range of a muffler.