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Sculk Horde

This mod adds endgame content where you fight to preserve your world from being taken over.

File Details

sculkhorde-1.20.1-0.11.2

  • R
  • Jan 11, 2026
  • 13.42 MB
  • 4.8K
  • 1.20.1
  • Forge

File Name

sculkhorde-1.20.1-0.11.2.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:sculk-horde-501766:7447398")
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Version [1.20.1-0.11.2]

General Changelog

  • Overhauled raids. The objective is no longer to destroy raid targets, but instead create a large zone of infestation. The raid system has now been updated to use the gravemind's event system. The difficulty of the raid is also affected by the difficulty of the world.
  • Overhauled internals of squad system.
  • Fixed World Gen Crash
  • Fixed Soul Harvester Recipe crash
  • Fixed Duplication of Sculk Endermen in Raids.
  • Fixed aquatic mobs spawning during raids.
  • Fixed Sculk Tomb not generating
  • Fixed Sculk tomb not spawning exactly at 0,0.
  • Fixed Event saving console spam.
  • Updated Translations.

Experimental Mode Changes

  • Added Living Web Block
  • Added Spawn Animation to Golem of Wrath.
  • Added soul spear beam to announce attack.
  • Added infinite difficulty bounds to the Soul Reaper.
  • Added ability for strength effect to affect the soul reaper's abilities.
  • Replaced Neurotoxin with Rooted.
  • Updated Soul Spear texture and model.
  • Updated Soul reaper's elemental projectiles models and textures
  • Fixed Golem of Wrath attack logic.
  • Fixed Golem of Wrath duplication upon world Load.
  • Fixed Null Pointer crash for Zoltraak.