A mod that adds 30+ enchants for weapons, tools, and armor. They can be very helpful for your survival experience.
Features:
Tools:
Pickaxe:
Enlightened Mining:
When you break a block with a pickaxe with this enchant on it, it produces XP. (Amount is depended on the level)
Axe:
Enlightened Chopping:
When you break a block with a axe with this enchant on it, it produces XP. (Amount is depended on the level)
Shovel:
Enlightened Digging:
When you break a block with a shovel with this enchant on it, it produces XP. (Amount is depended on the level)
Hoe:
Enlightened Cropping:
When you break a block with a hoe with this enchant on it, it produces XP. (Amount is depended on the level)
Weapons:
Sword:
Enlightened Slashing:
When you attack a mob with a sword with this enchant on it, it produces XP. (Amount is depended on the level)
Venom:
When you attack a mob with a sword with this enchant on it, it inflicts poison. (Length and damage dependant on level)
Wither:
When you attack a mob with a sword with this enchant on it, it inflicts wither. (Length and damage dependant on level)
Frosty:
When you attack a mob with a sword with this enchant on it, it freezes it and slowly hurts it. (Length and damage dependant on level)
Leeching:
When you attack a mob with a sword with this enchant on it, it adds health to you. (Replenishment dependant on level)
Splinter:
Has a chance to break weapon more and deal more damage, has a chance to hurt player as well (Damage and chance dependant on level)
Enraged:
Deals more damage the lower health the player has. (Damage dependant on level)
Shredding:
When you attack an entity with a sword with this enchant on it and they have armor or a shield equipted, it damages it. (Damage dependant on level)
Axe:
Enlightened Slashing:
When you attack a mob with a sword with this enchant on it, it produces XP. (Amount is depended on the level.)
Bow:
Shocking:
When you shoot a mob with this enchantment on it, it shoots lightning to it and any other mobs near it. (Range depended on level)
Freezing:
When you shoot a mob with this enchantment on it, it freezes it and slowly hurts it.
Velocity:
When you shoot, the arrow is much more precise, much, faster, and causes much more knockback.
Explosive Arrows:
When an arrow hits a mob or player, it causes an explosion, dealing massive damage.
Armor:
Helmet:
Investment:
Increases the amount of XP picked up. (Determined by level)
Enderman's Escape:
Has a chance to teleport the entity after being attacked.
Radar:
Allows the player to see mobs and players through walls when crouched. (Radius determined by level)
Gills:
Makes you be able to breathe underwater.
Photosythesis:
Repairs armor when in sunlight. (Replenishment and frequency dependant on level)
Cinder Burn:
Makes attackers catch aflame. (Chance and time aflame dependant on level)
Spin:
Makes the entity spin and inflicts nausea (Amount dependant on level)
Undead Flesh:
Makes the entity burn in daylight.
Chestplate:
Investment:
Increases the amount of XP picked up. (Determined by level)
Endurance:
Increases Max health. (Determined by level)
Photosythesis:
Repairs armor when in sunlight. (Replenishment and frequency dependant on level)
Obsidian Skin:
Makes you unable to catch aflame.
Cinder Burn:
Makes attackers catch aflame. (Chance and time aflame dependant on level)
Kinetic Discharge:
Stores damage gained to eventually released by a click of a button. (Damage, radius, gain, and max dependant on level)
Weakened:
Decreases Max health. (Determined by level)
Timebomb:
Whoever wears the chestplate with this enchant applied to it has a set number of seconds before it detonates. (Time and power of explosion determined by enchant level)
Leggings:
Investment:
Increases the amount of XP picked up. (Determined by level)
Bolt:
Increases movement speed. (Determined by level)
Photosythesis:
Repairs armor when in sunlight. (Replenishment and frequency dependant on level)
Dolphin's Momentum:
Increases Swim speed. (Determined by level)
Cinder Burn:
Makes attackers catch aflame. (Chance and time aflame dependant on level)
Distorted Movement:
Makes swimming, flying, and sprinting difficult.
Boots:
Investment:
Increases the amount of XP picked up. (Determined by level)
Horseshoe:
Increases step height. (Determined by level)
Bouncy:
Increases jump height. (Determined by level)
Photosythesis:
Repairs armor when in sunlight. (Replenishment and frequency dependant on level)
Cinder Burn:
Makes attackers catch aflame. (Chance and time aflame dependant on level)
This is my first mod, so I hope you enjoy it. I plan on updating this more as I learn to mod more. And please tell me what should be added, adjusted or anything else in the comments. I would love to hear how you thought of my mod.