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Scrap's Enchants

A load of enchantments helpful in all sorts of situations like fighting, mining, chopping down trees, and much more.

A mod that adds 30+ enchants for weapons, tools, and armor. They can be very helpful for your survival experience.

 

Features:


Tools:

   Pickaxe:

      Enlightened Mining:

When you break a block with a pickaxe with this enchant on it, it produces XP. (Amount is depended on the level)


   Axe:

      Enlightened Chopping:

When you break a block with a axe with this enchant on it, it produces XP. (Amount is depended on the level)


   Shovel:

      Enlightened Digging:

When you break a block with a shovel with this enchant on it, it produces XP. (Amount is depended on the level)


   Hoe:

     Enlightened Cropping:

When you break a block with a hoe with this enchant on it, it produces XP. (Amount is depended on the level)

 


 Weapons:

   Sword:

      Enlightened Slashing:

When you attack a mob with a sword with this enchant on it, it produces XP. (Amount is depended on the level)


      Venom:

When you attack a mob with a sword with this enchant on it, it inflicts poison. (Length and damage dependant on level)


      Wither:

When you attack a mob with a sword with this enchant on it, it inflicts wither. (Length and damage dependant on level)


      Frosty:

When you attack a mob with a sword with this enchant on it, it freezes it and slowly hurts it. (Length and damage dependant on level)


      Leeching:

When you attack a mob with a sword with this enchant on it, it adds health to you. (Replenishment dependant on level)


      Splinter:

Has a chance to break weapon more and deal more damage, has a chance to hurt player as well (Damage and chance dependant on level)


      Enraged:

Deals more damage the lower health the player has. (Damage dependant on level)


      Shredding:

When you attack an entity with a sword with this enchant on it and they have armor or a shield equipted, it damages it. (Damage dependant on level)


   Axe:

      Enlightened Slashing:

When you attack a mob with a sword with this enchant on it, it produces XP. (Amount is depended on the level.)


   Bow:

      Shocking:

When you shoot a mob with this enchantment on it, it shoots lightning to it and any other mobs near it. (Range depended on level)


      Freezing:

When you shoot a mob with this enchantment on it, it freezes it and slowly hurts it.


      Velocity:

When you shoot, the arrow is much more precise, much, faster, and causes much more knockback.


      Explosive Arrows:

When an arrow hits a mob or player, it causes an explosion, dealing massive damage.

 


Armor:

   Helmet:

      Investment:

Increases the amount of XP picked up. (Determined by level)


       Enderman's Escape:

Has a chance to teleport the entity after being attacked.


       Radar:

Allows the player to see mobs and players through walls when crouched. (Radius determined by level)


       Gills:

Makes you be able to breathe underwater.


     Photosythesis:

Repairs armor when in sunlight. (Replenishment and frequency dependant on level)


      Cinder Burn:

Makes attackers catch aflame. (Chance and time aflame dependant on level)


     Spin:

Makes the entity spin and inflicts nausea (Amount dependant on level)


     Undead Flesh:

Makes the entity burn in daylight.


   Chestplate:

      Investment:

Increases the amount of XP picked up. (Determined by level)


      Endurance:

Increases Max health. (Determined by level)


      Photosythesis:

Repairs armor when in sunlight. (Replenishment and frequency dependant on level)


      Obsidian Skin:

Makes you unable to catch aflame.


      Cinder Burn:

Makes attackers catch aflame. (Chance and time aflame dependant on level)


      Kinetic Discharge:

Stores damage gained to eventually released by a click of a button. (Damage, radius, gain, and max dependant on level)


      Weakened:

Decreases Max health. (Determined by level)


       Timebomb:

Whoever wears the chestplate with this enchant applied to it has a set number of seconds before it detonates. (Time and power of explosion determined by enchant level)


   Leggings:

      Investment:

Increases the amount of XP picked up. (Determined by level)


      Bolt:

Increases movement speed. (Determined by level)


      Photosythesis:

Repairs armor when in sunlight. (Replenishment and frequency dependant on level)


      Dolphin's Momentum:

Increases Swim speed. (Determined by level)


      Cinder Burn:

Makes attackers catch aflame. (Chance and time aflame dependant on level)


       Distorted Movement:

Makes swimming, flying, and sprinting difficult.


   Boots:

      Investment:

Increases the amount of XP picked up. (Determined by level)


      Horseshoe:

Increases step height. (Determined by level)


      Bouncy:

Increases jump height. (Determined by level)


      Photosythesis:

Repairs armor when in sunlight. (Replenishment and frequency dependant on level)


      Cinder Burn:

Makes attackers catch aflame. (Chance and time aflame dependant on level)


 This is my first mod, so I hope you enjoy it. I plan on updating this more as I learn to mod more. And please tell me what should be added, adjusted or anything else in the comments. I would love to hear how you thought of my mod.

The Scrap's Enchants Team

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