scrap_tech_multitool-forge-1.20.1-1.1.0.jar
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What's new
Changelog for Scrap Tech: Modular Multitool
All notable changes to this project will be documented in this file.
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
v1.1.0 (beta)
- Fixed multitools without a cell showing an empty battery, an empty item bar and "0 / 0 mAh".
- Fixed holograms staying on in the inventory, the offhand and on the idle creative multitool.
- Fixed game tests loading in development environments of mods that depend on this mod.
- Fixed area mining with a nearly empty cell breaking the mined block itself without drops.
- Changed attack damage to one setting per tier; without energy the tool hits like a fist.
- Changed redstone to recharge half as much; existing configs keep their
rechargePerRedstone. - Changed holograms to one color per tier; dye them like leather, wash them in a water cauldron.
- Changed the module buttons to one switch per module, e.g. to swap Silk Touch and Fortune.
- Added the Plasma Emitter module: a plasma blade with diagonal slashes, sweep attacks and parries.
- Added the Chainsaw module, felling trees, plus Fortune I to III and Overclock (1.5x speed).
- Added training dummies (sneak + right-click an armor stand) and 15 advancements.
- Added a remaining-blocks estimate, a charge-colored energy bar and a no-enchanting hint.
v1.0.0 (beta)
- Added the initial release for Minecraft 1.20.1.
This mod has no additional files

