SCP: Secure & Craft 1.20.0 (NeoForge 26.3)
Curse Maven Snippet
What's new
1.20.0 "Critical Failure"
Fix: changing a keycard reader now changes the door too. Doors always use the level of the reader wired to them, right away and after reloading the world (a level 2 door switched to level 5 no longer opens with a level 2 card).
- Contaminated air: SCP-008 canisters can leak during a breach. The air bar drains fast. Wear a HAZMAT helmet, get outside, or pull the Ventilation Control Panel in the control room.
- Sabotaged fuses: SCP-457 and Chaos saboteurs blow fuse boxes and the lights die. Fix them with the Electrician's Toolkit (wire puzzle). Red emergency lights blink in the dark.
- SCP-079: seals the doors around you, cuts the lights, drags SCP-173 through the vents and loops the CCTV with empty cells.
- Facility Control Console: open/close doors, general lockdown, restore power, extractors, cameras, cancel the warhead, reboot SCP-079.
- Recon drone with its own camera that picks up static near anomalies. Class A/B/C amnestics wipe your hallucinations, or fire them as darts to make insurgents forget you.
- PA announcements (and a voice that knows your name), total blackouts, a flashlight with a limited battery, the Alpha Warhead arming itself when a breach gets out of hand, claw marks/blood/remains left by SCPs, sounds in the vents, infected staff who attack when you turn your back, shadow people at low sanity, and a second MTF team that shoots anyone wearing the new Class-D jumpsuit.
- New SCPs: SCP-372 (Peripheral Jumper), SCP-087-1 (The Face) and SCP-008.
- New Foundation Field Manual item explaining every system. English and Spanish.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects

