File Details
SCP CoreLib 1.0.2.0
- R
- May 27, 2026
- 210.57 KB
- 18
- 1.20.1
- Forge
File Name
scp_core-1.0.2.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Added — Hume system
- Hume: per-position "reality solidity" value. Dimension baselines: Overworld 32, Nether 79, End 12 (overridable via
HumeManager.setBaseline). - HumeField: spherical or box-shaped zones, additive deltas or absolute overrides (for enclosed cells), optional linear fade from source. Anchor to a fixed position or to a moving entity.
- HumeManager API:
getHume,addField/removeField/removeFieldsBySource,setBaseline, plus block/entity watchers (WatchedHumeBlock,WatchedHumeEntity) that fireonHumeUpdatewhen the value changes. - NaturalHumeSources: block-type registry where each registered block contributes a Hume delta within a radius. Built-ins:
- End Stone: −1
- End Stone Bricks: −4
- Netherrack: +1
- Nether Bricks: +4
- Per-dimension toggle for natural-source scanning (
HumeManager.setNaturalSourcesEnabled). Opt-in; default off in Nether/End to avoid scanning a 7×7×7 region every read. Overworld is on by default.
Added — Dispersal system
- DispersalEffect registry for dispersal types — built-ins:
holy_water,salt,radiation. Mods can register their own. - DispersalManager.disperse(effect, level, center, radius, fade, source): dispatches an event to every subscribed block/entity in range. Spatial fade gives stronger events near the center.
- DispersalListener interface — entities and blocks implement it to react. Auto-registered on entity join / chunk load.
- Occlusion modes for
disperse— new overloaddisperse(..., Occlusion)controls how blocks block the dispersal line:NONE— pass through every block (default; original behavior).OCCLUDERS— stops at blocks added viaDispersalManager.addOccluder(Block). For selective walls (e.g. only obsidian / lead-lined panels block holy water).EVERYTHING— stops at any non-air block. For physical effects like steam, smoke, mist, or gas that can't pass through obstacles.
- Occluder list API:
DispersalManager.addOccluder/removeOccluder/isOccluder/clearOccluders. Empty by default — registered occluders only take effect underOcclusion.OCCLUDERS.