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SCP Additions

SCP Additions introduces SCPs and SCP-related items and features inspired by SCP Unity.
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SCP Additions 3.0.6

File namescp_additions-3.0.6.jar
Uploader
Bl4uesBl4ues
Uploaded
Jul 19, 2026
Downloads
117
Size
47.3 MB
Mod Loaders
Forge
File ID
8467187
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:scp-additions-922070:8467187")

Learn more about Curse Maven

What's new

Hazards & Survival Update

Audio licensing

  • Temporarily disabled enter.ogg from playing when a player enters a world while permission to reuse music from SCP: Unity is being sought from the original composer;
  • SCP: Unity music will only be reintroduced after explicit permission is obtained. If permission is not granted, the remaining SCP: Unity music will be removed and replaced with original music in future updates.

SCP Inventory overflow

  • Changed Survival inventory routing so stacks that belong in the SCP Inventory are dropped into the world instead of remaining as an unintended vanilla-inventory fallback when the SCP Inventory cannot accept them;
  • Moved the final vanilla-to-SCP routing pass to low event priority so durability and temporary-session synchronization can settle before overflow is evaluated;
  • Changed normal equipment removal so a full SCP Inventory drops the removed item instead of silently retaining it or using vanilla storage as overflow.

SCP Inventory Crafting

  • Added a fourth Crafting tab between Status and Codex;
  • Added a portable 3×3 crafting grid, result slot, and compact scrollable SCP Inventory item list with drag-and-drop in both directions;
  • Added learned recipes that unlock after successful portable, inventory, or crafting-table crafting, plus a public learning hook for future blueprint items;
  • Added a scrollable recipe list with output names and icons, compact ingredient requirements, red missing counts, dimmed unavailable recipes, and red missing-material feedback;
  • Added cycling displays for all valid alternatives accepted by recipe ingredients, including tag-based vanilla and modded materials;
  • Added persistent recipe pins and sorting by pinned, currently craftable, and unavailable groups, alphabetically within each group;
  • Made clicking a craftable learned recipe fill the grid in the correct shaped or shapeless arrangement while keeping item movement, consumption, remainder items, output insertion, and learning authoritative on the server;
  • Updated /scpinventory reset to clear learned recipes, pinned recipes, and the portable crafting grid together with the rest of the SCP Inventory state.

Hazmat Suit and fixes

  • Reintroduced the Hazmat Suit;
  • Added a four-second hold-to-equip sequence and a three-second timed removal sequence;
  • Added a reusable timed-equipment progress bar based on the Blink Bar;
  • Converted attempts to remove, shift, replace, or drop any internal Hazmat piece into the complete suit-removal sequence and return one public Hazmat Suit item;
  • Added complete-set eye protection and a reusable sealed-protection check for future chemical, biological, radiation, and environmental hazards;
  • Made the sealed suit reject splash-potion and lingering-potion effects (e.g. instant potion healing or damage), while leaving commands and deliberately internal effects available to their own systems;
  • Prevented eating, drinking, drinking potions, eating cake, and every item classified as CONSUMABLE by the SCP Inventory while the mask is sealed;
  • Kept explicit JSON item rules authoritative while separating SCP Inventory categories from physical hand-use checks, preventing Splash/Lingering Potions and other non-ingestible usable items from being mistaken for food or drink;
  • Added a public-item tooltip describing sealing, light protection, and the stationary equip/removal controls;
  • Added leather-equivalent armor points to the complete suit while keeping the hidden internal pieces non-repairable and effectively unbreakable;
  • Made the complete Hazmat Suit consume stamina twice as quickly and display the stamina bar in red;
  • Added strong low-pass muffling for diegetic world audio while keeping the suit's internal equip, removal, and breathing sounds clear.

SCP-714

  • Added SCP-714 as a ACCESSORYHAND item;
  • Added intrinsic NO_STAMINA and reusable SCP_714_PROTECTION equipment behavior for future threats such as SCP-012;
  • Added a persistent two-minute exposure sequence that progressively slows normal movement, darkens the player's vision through a smooth code-generated jade-black radial vignette, and removes sprinting immediately;
  • Added subtle first-person fatigue messages at 90, 110, and 120 seconds;
  • At two minutes, fully blacked out the view and froze horizontal movement while preserving a final five-second opportunity to remove the ring;
  • Added a custom coma death and death message when SCP-714 remains equipped for the complete 125-second sequence;
  • Added a local-only SCP-714 soundtrack timed to the exposure, with a smooth two-second fade-out when the effect ends early;
  • Progressively muffled diegetic sounds from a light initial filter to complete silence while leaving non-diegetic music and interface audio unaffected;
  • Made removing the ring immediately clear its slowdown, vignette, exposure timer, pending coma, and active soundtrack.

SCP-012

  • Added an SCP-012 containment model;
  • Added /scp012 open, /scp012 close, /scp012 toggle, and /scp012 status, with optional coordinates and nearest-box lookup;
  • Made SCP-079 System Control spring the trap as soon as a Survival player enters SCP-012's ten-block influence range, commanding a functional controlled Default, Yellow, or Black heavy door in the route before beginning the box-opening animation in the same tick;
  • Added proximity-scaled attraction, short-range A* obstacle avoidance, and camera influence that becomes harder to resist near SCP-012;
  • Progressive psychosis across the complete influence range, with a smooth radial vignette, visual interference, and subliminal overlays that intensify with proximity and contact;
  • Made SCP-012 damage occur irregularly in its immediate damage zone, show the wrist-cutting action-bar narration after cumulative SCP-012 damage reaches 25% of maximum health, and deal fatal damage after fifteen uninterrupted seconds in the damage sequence;
  • Added persistent Bleeding after one exposure removes at least 40% of maximum health, including a red health HUD, slow lethal blood loss, and randomized bleeding sounds with subtle pitch variation at each further 20% of maximum health lost;
  • Made SCP_714_PROTECTION prevent or clear SCP-012 attraction, forced camera movement, trance audio, psychosis, and contact progression.

Facility blocks

  • Standardized structures, floors, walls, props, doors, animation states, and door panels from the integrated facility modules to brick-equivalent effective mining resistance;
  • Made facility blocks slow to break by hand or with incorrect tools while allowing pickaxes, tool tiers, Efficiency, Haste, Mining Fatigue, water, and airborne penalties to affect mining normally.