
Extends vanilla Scoreboards and Datapacks
Features:
Tagged functions:
in the context of the player, similar to "minecraft:tick" but "@s" points to the player in question, see Tagged Functions
Player statistics:
Track generic player interactions, such as left/rightclicking blocks or interacting with entities
Track entity killed stats, based on MobCategory, or if it was a passive or hostile mob
Track block placed/mined stats based on block tag(minecraft:log, forge:stone, etc), see the common config
Scoreboard Objectives:
Track entity damage, per entity.
"scoreext.entity_damage:MODID_ENTITYID"
Commands:
/se score <targets> <objective> tick [mod] - store the number of gameticks into a score, [mod] is optional and is a modulus operation to perform on ticks.
/se score <targets> <objective> leveltick [mod] - store the number of (persistent) level ticks into a score, [mod] is optional and is a modulus operation to perform on ticks.
/se score <targets> <objective> random <min> <max> - store a random value between min (inclusive) and max (exclusive) into a score.
/se data tick [mod] - returns the gameticks, to be used with other commands, [mod] is optional and is a modulus operation to perform on ticks.
/se data leveltick [mod] - returns the (persistent) level ticks, to be used with other commands, [mod] is optional and is a modulus operation to perform on ticks.
/se data random <min> <max> - returns a random number, to be used with other commands.
/se action <targets> dimteleport <dimension> <pos> - teleport entities across dimensions.
/se action <targets> particle <type> [offset] [delta] [speed] [count] [forced] - spawns particle(s) by a offset around the target entities.
/se hud score [visible] - toggles scoreboard HUD, sets it explicitly when visible flag is supplied
Modpacks:
Feel free to use this in your modpack, no need to ask for permission.