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~SCORCHED GUNS 2

A pack featuring a variety of guns, mobs, dungeons and more!

File Details

ScorchedGuns-0.5.4-1.20.1.jar

  • R
  • Nov 9, 2025
  • 18.21 MB
  • 42.9K
  • 1.20.1
  • Forge

File Name

ScorchedGuns-0.5.4-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:scorched-guns-802940:7201155")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

- Fixed localization for bump stock
- Buffed carbine weapons stats
- Buffed Hot barrel damage heavily
- Added the Mother Ghast mob, rare spawn in nether, and a member of Piglin Raids
- Added The Minksy Laser Rifle (thanks to albatroz once again!)
- Added the Mas Peddler
- Added the Teslock Rifle
- Added the Libertas
- Added Jury Rigged Wrist Breaker
- Nerfed Plasmabuss
- Added Whistler Sniper
- Added Blooper Grenade Launcher
- Added Triquetra Grenade Launcher
- Added Hammer GL Grenade launcher
- Added Truant Grenade Launcher
- Actually Added Frog Dart projectile
- Added Zilk 45
- Added Hyperbaria
- Added 4 Grenade rounds, High Explosive, Bouncy, Gas and Fire
- Added 2 new epic cog chamber rooms thanks to Jadn
- Reworked Sculk Resonator
- Added TONS of new building blocks thanks to Jadn
- Added new plasma shotgun sounds
- Reworked Choke Bombs
- Added the Praetor Mob
- Added Ammo swap system
- Moved tons of variables from General to Projectile
- added gun durability damage variable
- Gunner mobs using guns with reusuable ammo dont produce it anymore
- A few gun stat tweaks
- Added the Viventrum tameable mob
- Added config for signal beacon spawning chance
- Added explosive~~ capabilities to the trauma unit
- Cog/Robot enemies get inflicted with Slowness from sulfur clouds
- Cleaned up the bearpack shell code, more inline with other projectiles
- Entity muzzle flash position reworked
- Redesigned Blunderer
- Added Kiln Gun
- Added Waraxe
- Redid scope sensitivity stuff, should help with choppy issues
- Shell catcher now attempts to add to inventory if no casing pouch present
- Reworked Dissident animations
- Added Niter Patches in caves
- Overhauled Advanced composter, produces niter and phosphor rarely in comparison to bone meal
- Added Finforcer Mob to Ocean Raids
- Overhauled Attachment Screen
- Added Create Ironworks compat
- Added the Sulfurhead Mob
- Added Weird Flesh
- Visual Overhaul for Hive and Swarm
- Optimized Sulfur Clouds
- Added Spirulida to Ocean Tier
- Rechambered Marlin to Gibbs
- Buffed the other ocean guns
- Hornlin/piglins now dont convert if wearing a respirator (mod tag of Gas mask)
- Reload Byproduct now attempts to add to casing pouch if present
- Scamppanzer takes heavily decreased explosive damage now
- Overhauled Supply Scamp Animations, more lively now. Including Dance animation
- Split up the creative menu into 3 tabs, items, blocks and guns
- Lowered Guano spawn rates
- Decreased Peal requirement for sculk cells
- Overhauled cog minion visually, can wear helmets now
- Improved Shulkshot projectile
- Added Iron Mask
- Simplified Gunpowder requirements for rounds
- Fixed Dozier Sights
- Fixed incorrect tagging for CR4K mining laser
- Fixed bug with scrolling mouse and automatic guns
- Fixed Draw animation bugs
- Supply scamp (and viventrum) use Repair kits for healing