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~SCORCHED GUNS 2

A pack featuring a variety of guns, mobs, dungeons and more!

File Details

ScorchedGuns-0.5.3-1.20.1.jar

  • R
  • Oct 24, 2025
  • 16.92 MB
  • 73.0K
  • 1.20.1
  • Forge + 1

File Name

ScorchedGuns-0.5.3-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:scorched-guns-802940:7144233")

NeoForge

implementation fg.deobf("curse.maven:scorched-guns-802940:7144233")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

- Fixed the dissident sounds (provided by Razzller)
- Fixed fake soul fire stacking on itself
- added fixed mold textures (thanks to jadn once again)
- fixed blueprint bug
- Removed some additional remnants of redcoat stuff
- increased distance from player for raid spawning
- added config for days between raids
- allowed for raid boss/henchmen to spawn with nbt stuff
- fixed raid henchmen sometimes spawning with incorrect tier stuff
- added config timeout for raid bosses (default 10 minute raid)
- White flag despawns henchmen too
- Raids shouldnt crash if boss despawns
- Fixed Charge weapons maintaining charge after swapped
- improved a bunch of the stuff regarding sky carriers, visual and mechanical
- Curse of binding now works on attachments (creative mode allows removal still)
- Gun tiers restructured, easier for addons to add new tiers
- Added damage falloff for all guns
- Scaled down the laser sight slightly
- Extended barrel and muzzle brake attachments now increases damage falloff range
- Fixed the bumpstock to work more consistently, has a variable increase depending on initial fire rate so all guns benefit
- Its tooltip just displays increased fire rate since its varies significantly per gun
- Fixed double application of damage decrease for standard silencer oop
- Enemy turrets ignore players with invisiblity
- Player turrets ignore entities with invisiblity (unless range module attached)
- Turret projectiles more closely match the behavior of the rounds it fires, (gibbs increase xp, etc)
- Added shatter round compat for turrets
- Removed gibbs from basic turret, added shatter rounds
- Buffed Bearpack damage for turret
- Added Armor penetration variable to Turret Json
- Added bunch of new EPIC blocks thansk to Jadn!
- Fixed Anthralite knife not being able to harvest grass
- Bayonets serve as knives as well
- Readded the sensitivity multiplier for scopes
- POSSIBLY fixed scope bug with choppy input, havent pinpointed whats causing it but made some changes that might help
- Fixed cogknight held item position
- overhauled blaze rod projectile (used by nervepinch) a lot cooler now
- Tweaked some trade recipes