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~SCORCHED GUNS 2

A pack featuring a variety of guns, mobs, dungeons and more!

File Details

ScorchedGuns-0.5.2-1.20.1.jar

  • R
  • Oct 22, 2025
  • 16.86 MB
  • 15.9K
  • 1.20.1
  • Forge

File Name

ScorchedGuns-0.5.2-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:scorched-guns-802940:7136111")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven


- Added Raids!
- Overhauled Blueprint system, now require blueprint scraps (found in structures, mob drops)
- Each tier of raid drops a required trophy item to craft the next tier's blueprint
- Added Flare gun to manually call raids
- Added Flares to call raids, found in structures, mob drops, and trades.

- Rebalanced Heavy Shot, Hyper Velocity and Sharpshooter to be more in line with each other
- Heavy Shot: 12.5% damage increase, -15% fire rate, 25% recoil increase, 20% kick increase, additional knockback per level
- Heavy Shot lowered to uncommon rarity
- Hyper Velocity: 25% projectile speed, 6% damage increase, 25% chance of dealing double durability damage per shot, 7% chance to deal 8 damage per level
- Sharpshooter: 5.0 armor bypass per level,6% fire rate decrease, 10% increased recoil, 5% crit chance increase per level
- Removed complicated damage decrease for sharpshooter
- Fixed Some enchantments not being compatible/ added some incompatibilities

- increased diamond steel blend output slightly
- Fixed Sculk gun sound effect
- Added Halloween stuff for scamps
- Added more entity gun behavior to config
- added gun knockback stat to guns, bunch of guns now do more knockback
- added player check before stuff for improved hitboxes, shouldnt crash game now
- Gun effects no longer trigger when in creative
- Bunch of new great textures mainly for exo suit stuff from JaDn
- Added config for mob block destruction using guns
- Vents and Vent Collectors are now data driven
- Added Blaze powder as a rare drop for sulfur vents
- Added config for performance sulfur cloud, much less particles
- Overhauled cog chambers
- Fixed some bugs with Scamppanzer
- Added 3d models for throwables
- Removed Redcoat (rip)
- Added the Redcoat armor set
- Added the Scrap Armor set
- Added the Subjugator Mob
- Added the Adjudicator Mob
- Added Bat Guano, bats will sometimes poop out guano, can be smoked into Phosphor Dust, or used as fertilizer
- Added Guano Candle, a light source that can slowly attract bats
- Added some guano recipes for Farmers delight Compost
- Added placeable phosphor
- Tweaked Phosphor, Sulfur and Niter effects on crops to be different
- Increased Mob gun damage by default
- Added Vicious Acid, can destroy curses!
- Added some new threats to structures
- Fixed some more exo suit bugs (who's suprised)
- Fixed dolphins grace bug
- Fixed The Merchants despawn time being too small
- Added new dissident sounds thanks to the Razzler
- Fixed Hornlin leg armor position
- Added a bunch of new Asgharian Bricks thanks to Albatroz once again
- Hullbreaker can now break wooden blocks
- Fixed custom melee animations not playing properly
- Progression properly updates when crafting guns
- removed old scamp controller from forge tools tag