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~SCORCHED GUNS 2

A pack featuring a variety of guns, mobs, dungeons and more!

File Details

ScorchedGuns-0.4.3-1.20.1.jar

  • R
  • Sep 4, 2025
  • 14.52 MB
  • 709
  • 1.20.1
  • Forge

File Name

ScorchedGuns-0.4.3-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:scorched-guns-802940:6962639")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

A LOT of internal changes so BACK UP YOUR WORLD! Existing guns may be affected, better be safe than sorry! 

- Tweaked Charge system, now does 85% minimum damage,but projectile speed slowed, and spread heavily increased for non full charge
- Flipped Redstone requirement for turrets, now are active by default and can be disabled with redstone signal
- Buffed Turret Damage
- Adjusted Macerators/Presses to accept input from all faces except back face (still for fuel)
- Projectile Protection now affects bullet damage
- Fixed Electrical Arc visually hitting player firing
- Adjusted Stats of pretty much all guns, mostly buffs across the board
- Many Animation tweaks, most manual reload is now faster
- Added a new member of the Callwell Family, the Callwell Terminal, a full length variant of the Callwell Conversion
- Added the start of the Wrecker Tier, a sidegrade of Iron Tier, with Similar damage, lower durability and mostly uses
lower tier ammos, Found commonly from wandering trader and a tier 5 trade from gunsmith
- Added the Weevil, a new heavy Shulker gun
- Added the Pact, a mysterious new item
- Added the Charged Amethyst Relay, a new redstone component that can listen to matching note blocks
- Blackpowder tier now uses cobblestone instead of smooth stone for crafting
- Added new Sculk Gun sounds
- Readded mob reactions to gunshots, some will flee, some will attack
- Built in Silenced guns is now data driven
- Fixed Infinite reloading loop bug
- Lowered use time for cold pack
- Added Doublet
- Fixed Inconsistent Rocket Damage, revamped entire system
- Added Cool new Particles for explosions ( thanks to JROB774 from opengameart!)
- Added The Terra Incognita, a new Scorched Rocket launcher
- Various Recipe Fixes
- Rechambered Iron Spear to Gibbs Round
- Buffed CR4K Mining laser mining speed and mag size
- Added New mob; Trauma Unit
- Sky Carriers no longer naturally spawn
- Added Signal Beacon Entity, Different Cog Enemies can toss it out on death and spawn a swarm of Sky Carriers
- Added Beacon Grenade, to spawn a signal beacon on impact
-Tweaked the Scamp Package recipe
-Added Global Gun Damage adjustment Config
- Fixed Adrien/Anthralite Armor arm bugs
- New Blueprint system, now can open a new screen, can save recipes to auto create in the Gun Bench
- Added new Blueprint for the early game weapons (dont worry its easily craftable its just to utilize the new blueprint system)
- Simplified some of the third person gun models to hopefully fix server bugs
- Rewrote the entire Hot Barrel Enchantment system, will be less buggy now
- Nerfed Hyper velocity enchantment slightly
- Added a strange new clay ritual involving the Brass Mask...
- Gun Mobs damage is now controlled via data, per enemy for easier configuring
- Added The Hullbreaker, a new charge cannon for Ocean Tier
- Added Shotball, ammo for Hullbreaker as well as new throwable
- Cleaned up a lot of Penetrator code, making it less of a hassle to use
- Cog minions will now explode when attacking and holding an explosive block
- Added the Birdfeeder (thanks to BluMountain on discord for the inspiration!)
- Added WIP Cog Chambers dungeon, currently doesnt spawn naturally
- Added some new decor blocks
- Reload Byproduct chance is now handled via data, Affected by Shell Catcher (so a few more guns cant get that enchantment now)
- Diamond Steel blends now smelt to Depleted Diamond Steel, requiring your soul(xp) to fully create the Final Ingot (mainly for lore)
- Diamond steel guns gets a huge buff to enchantability
- Enemies Killed with Diamond Steel weapons now drop 20% more XP
- Added a bunch of new effects for Elemental Pop
- Increased Helmet sizes of Anthralite and Adrien Sets
- When attempting to fire with an empty mag, it will auto reload if possible (can be disabled in config)
- Gave a bunch of blocks instrument sounds

-Some Hud optimzing, maybe will help those who suffer from frame drops because of it

- numerous misc bug fixes