promotional bannermobile promotional banner

SceneCraft Live

Automatically records your gameplay, detects highlights, and renders cinematic MP4 clips with dynamic camera work — no post-gameplay editing required.

File Details

scenecraft-0.1.14.jar

  • R
  • Feb 12, 2026
  • 260.34 KB
  • 6
  • 1.21.1
  • Fabric

File Name

scenecraft-0.1.14.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:scenecraft-1460312:7612891"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

0.1.14

  • Record checkbox moved to top-left of multiplayer/direct connect screens
  • Checkbox relabeled from "Record Session" to "Record with SceneCraft"

0.1.13

  • Removed blinking red "REC" HUD indicator during live recording
  • Added /sc client commands: /sc record, /sc shot <type>, /sc review

0.1.12

  • Fixed session consumption never reaching backend (fake replay connection silently swallowed packets)
  • Fixed camera jiggle during export caused by position packet corruption on all frames

0.1.11

  • Session-based trial licensing (1 session = 1 export click, 10 free sessions)
  • Offline-first export — works without server, reports consumption on next join
  • Trial exhausted screen with upgrade link

0.1.10

  • Fixed player model rendering as dark silhouette on stairs during export (light sampling now checks 3 positions)

0.1.9

  • Fixed frozen idle animations during export (tickCount now advances manually)

0.1.8

  • Deterministic DeltaTracker replaces all per-site partialTick patches in one shot
  • Smoother entity interpolation, animations, FOV, and camera during export

0.1.7

  • Export now saves directly to Desktop (with Windows OneDrive redirect detection)

0.1.6

  • Fixed leg walk animation during export (player-animation-lib compatibility)

0.1.5

  • Walk animation and head yaw during export
  • Limb rotations driven by actual movement speed

0.1.4

  • Player body rotation recorded and rendered during export
  • Arm swing animation on tick boundaries
  • Camera tracks exact interpolated player position (no smoothing lag)
  • .brm format updated (breaks pre-0.1.4 recordings)

0.1.3

  • Player-visible camera — your player model renders with full skin and equipment while camera orbits
  • Dynamic orbit re-centering for perfect camera-player sync
  • 30-frame warm-up before capture (chunk compilation)
  • Fixed yaw formula across all shot types

0.1.2

  • Replay-based render pipeline — full packet replay rebuilds the Minecraft world for rendering
  • Frame capture at renderLevel tail (no HUD artifacts)
  • Re-entrancy guards for stable packet dispatch

0.1.1

  • Auto-download FFmpeg on first export (Windows, macOS, Linux)
  • Advancement, dimension change, and combat event detection
  • Fixed highlight detection producing 0 results
  • Fixed block placement events never captured
  • Fixed 260 spam advancements on join
  • Fixed exported MP4 unplayable (pipe buffer deadlock)

0.1.0

  • Initial release
  • Recording engine with packet capture
  • Event logging (combat, builds, exploration, achievements)
  • .brm file format (ZIP with chunked action streams)
  • Highlight detection with weighted multi-factor scoring
  • 5 camera styles: Orbit, Tracking, Flyby, Crane, Pullback
  • Catmull-Rom spline camera paths
  • Highlight review screen (F9)
  • 1080p 60fps H.264 MP4 export via FFmpeg
  • License system with free trial
  • F12 toggle recording, auto-record checkbox on multiplayer screen
  • Native directory picker for export output