File Details
scenecraft-0.1.14.jar
- R
- Feb 12, 2026
- 260.34 KB
- 6
- 1.21.1
- Fabric
File Name
scenecraft-0.1.14.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
0.1.14
- Record checkbox moved to top-left of multiplayer/direct connect screens
- Checkbox relabeled from "Record Session" to "Record with SceneCraft"
0.1.13
- Removed blinking red "REC" HUD indicator during live recording
- Added /sc client commands: /sc record, /sc shot <type>, /sc review
0.1.12
- Fixed session consumption never reaching backend (fake replay connection silently swallowed packets)
- Fixed camera jiggle during export caused by position packet corruption on all frames
0.1.11
- Session-based trial licensing (1 session = 1 export click, 10 free sessions)
- Offline-first export — works without server, reports consumption on next join
- Trial exhausted screen with upgrade link
0.1.10
- Fixed player model rendering as dark silhouette on stairs during export (light sampling now checks 3 positions)
0.1.9
- Fixed frozen idle animations during export (tickCount now advances manually)
0.1.8
- Deterministic DeltaTracker replaces all per-site partialTick patches in one shot
- Smoother entity interpolation, animations, FOV, and camera during export
0.1.7
- Export now saves directly to Desktop (with Windows OneDrive redirect detection)
0.1.6
- Fixed leg walk animation during export (player-animation-lib compatibility)
0.1.5
- Walk animation and head yaw during export
- Limb rotations driven by actual movement speed
0.1.4
- Player body rotation recorded and rendered during export
- Arm swing animation on tick boundaries
- Camera tracks exact interpolated player position (no smoothing lag)
- .brm format updated (breaks pre-0.1.4 recordings)
0.1.3
- Player-visible camera — your player model renders with full skin and equipment while camera orbits
- Dynamic orbit re-centering for perfect camera-player sync
- 30-frame warm-up before capture (chunk compilation)
- Fixed yaw formula across all shot types
0.1.2
- Replay-based render pipeline — full packet replay rebuilds the Minecraft world for rendering
- Frame capture at renderLevel tail (no HUD artifacts)
- Re-entrancy guards for stable packet dispatch
0.1.1
- Auto-download FFmpeg on first export (Windows, macOS, Linux)
- Advancement, dimension change, and combat event detection
- Fixed highlight detection producing 0 results
- Fixed block placement events never captured
- Fixed 260 spam advancements on join
- Fixed exported MP4 unplayable (pipe buffer deadlock)
0.1.0
- Initial release
- Recording engine with packet capture
- Event logging (combat, builds, exploration, achievements)
- .brm file format (ZIP with chunked action streams)
- Highlight detection with weighted multi-factor scoring
- 5 camera styles: Orbit, Tracking, Flyby, Crane, Pullback
- Catmull-Rom spline camera paths
- Highlight review screen (F9)
- 1080p 60fps H.264 MP4 export via FFmpeg
- License system with free trial
- F12 toggle recording, auto-record checkbox on multiplayer screen
- Native directory picker for export output

