SCC: Calculated Mobs 1.0.8 (MC 26.1.2) – XP mode for the Simulation Calculator
Curse Maven Snippet
What's new
SCC: Calculated Mobs 1.0.8
New
- XP mode for the Simulation Calculator (#337): a new switch on the left of the window. When it is on, every successful simulation gives the experience the mob would drop on death as liquid experience into the SCC network instead of its drops (20 mB per point). Energy, Stardust Matrix, success chance and knowledge work as usual - so one chamber can make loot and another one experience for repairs and enchanting.
- At most 100 points per simulated kill by default (
xpModeMaxPerKillin the server config) - keeps bosses in check. - Needs a mod with liquid experience (any fluid in the
c:experiencetag); without one the switch is not shown. - Only in continuous mode; on order the chamber keeps building what the order needs.
- At most 100 points per simulated kill by default (
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

