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Scape and Spartan: Parasites

Ever wanted to use the weapons from Scape and Run: Parasites but didn't want to give up your Spartan's weapon? Now you don't have to!

File Details

V3.0

  • R
  • Sep 4, 2024
  • 321.84 KB
  • 13.3K
  • 1.12.2
  • Forge

File Name

swparasites-v3.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:scape-and-spartan-parasites-1017208:5691474")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Version v3

Fixes

  • Fixed throwing weapons not having "Great" added to their name (Now your dreams of the Sentient Great-Boomerang are a reality)
  • Fixed Immalleable not being applied when it should (this was fixed by reworking the way immal is applied)

Additions

  • Added the Living/Sentient Crossbow
  • Added the Living Nucleus component, used to craft more powerful Living weapons
  • Added support for the Lolcat Language
  • Added compatibility with Spartan Shields
    • Living/Sentient Impaler and Buckler Shields
    • Added the Vile Plate component, used to craft shields
    • Added the Serrated Spines component, used to craft the Living Impaler

Changes

  • The Living Claymore, Halberd, and Dagger now use a Living Nucleus to craft instead of a Living Core(s)
  • Repulse and Cloaking now have indicators in their tooltips for how to use the ability
  • Immalleable now has an auditory indicator for when it procs
  • Immalleable now has a visual item cooldown of 3 seconds when it procs

Config

  • New option "Enable Shields" set to true
  • New option "Living Crossbow Multishot" set to 1
  • New option "Sentient Crossbow Multishot" set to 3

Also check out: Scape and Run: Origins!