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Scape and Run: Parasites

Add more dangerous mobs (type monster Parasite-themed) to your world
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SRP v 1.10.8

File nameSRParasites-1.10.8.jar
Uploader
5ereath5ereath
Uploaded
Aug 15, 2026
Downloads
6.0K
Size
109.5 MB
Mod Loaders
Forge
File ID
8651865
Type
A
Alpha
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:scape-and-run-parasites-348025:8651865")

Learn more about Curse Maven

What's new

Regenerate your `srparasites` config folder.
1.10.8

- Changed semiorganic block texture
- Fixed Gnat & Lice loot not dropping
- Added "Hover Text" to drops in compendium
- Added Croatian + Korean .lang file to mod
- Updated Simplified Chinese .lang file
- Added Desert/Rage Assimara Cow Variant
- Updated Variant Wang logic. From Random -> Cycle entries | Default Value = 10.
- Fixed the Pivot affect
- Added Pressure Plates for all Parasitic wood variants
- Added Buttons for all Parasitic wood variants
- Added Deadhead Leaves
- Added Fog Bottle & Collection handler/method
- Disabled Block Spread on Parasitic Stairs & Glass Panes
- Added Ladders for all Parasitic wood variants
- Added Bookshelves for all Parasitic wood variants
- Added Differing start types in Srp world settings
- Added Village generation to Cold Star Type
- Added shaders for cold and warm star type + config to disable them
- Fixed bough shaking screen + screen dimming for all players
- Parasitic planks can now craft some vanilla items/blocks. ( bowls, chests, & sticks )
- Default IV radius 2M -> 200K
- Removed Yelloweyes from Heavy Carriers
- Assimara human no longer attacks after death
- Config max values changed. Block Limit For Beckon Infestation: 1024 -> 8192. Block Limit For Biome Infestation: 1024 -> 8192.
- Updated abomination head texture
- Changed dark days texture
- Changed earth textures on the srp wold options screen
- [OPTIMIZATION] Prey effect now checks for surrounding scents once every 4 seconds, instead of 2.
- [CROSS-MODDING, OPTIMIZATION] Distorted Enlightenment checks for an instance of EntityParasiteBase, instead of being in the com.dhanantry.scapeandrunparasites.entity.monster.* packages.
- [CROSS-MODDING, OPTIMIZATION] Distorted Enlightenment checks for an instance of EntityHeblu instead of anything named "draconite"
- [OPTIMIZATION] Anti-lag "Mass parasite removal" now favors (sorts) removing smaller parasites first, then larger ones at last resort. Also sorts oldest first for removal if sizes are equal.
- Anti-lag "Mass parasite removal" now checks for double the current mob cap (players accounted for) instead of a hardcoded amount of 200
- Improved logging around anti-lag "Mass parasite removal" to clarify that it is not a bug, it is a feature that is toggled by there being over 2x the mob cap. Full message: "SOO MANY PARASITES!!! If you see this logging message, it means an unusual amount of parasites have spawned in the world. This is likely due to a bug or an issue with the mod or an addon you have installed. Excess parasites will be removed as a result, THIS IS INTENDED."
- Fixed some Vector min range values not working properly

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