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Scape and Run: Parasites NoCube's Addon Tweaks

A unofficial, but simple mod made to fix various mcreator limitations found in the SRP addons by NoCubes

File Details

nocubesrptweaks-V3.jar

  • R
  • Feb 19, 2024
  • 1.17 MB
  • 217.5K
  • 1.12.2
  • Forge

File Name

nocubesrptweaks-V3.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:scape-and-run-addon-tweaks-904677:5119495")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

TLDR: A lot of stuff

Set bonus armor effects now only remove negative effects when activated (configurable)
Overlord and Dreadnaught cores drops are now handled via official srp config and not through HP
Fixed a LOT of malfunctioning code for weapons and armor.

 - Shellbreaker now properly does armor pen damage

 - Living armor's effects are now fully functional

 - Worm Tooth machete now properly executes
 - Red mimic blade now properly explodes targets 

All weapons can now be properly enchanted.
Added buffs that were given to some of the items that lacked one. (configurable)

 - Greatly buffs Twisted Greataxe damage and increases its crit multiplier from 1.5 to 1.75.

 - Doubles thrown Worm Tooth Knife damage instead of 1.5x, as well as adds an enchant that allows it to return to the thrower.

 - Made execution for Worm Tooth Machete be either <5% max HP or <10 HP. Also buffed chance to execute from 10% to 30%.

 - Bolster Claw gains additional reach and will buff the wielder when finishing off a target.

 - Heart Rapier will deal much less i-frames.
 - Red Mimic Blade will grant Regeneration I when in combat.
 - Full Carapace Armor will reduce incoming damage by a set amount.

 - Adaptive Armor will gain in strength the more it is used.
Acid can now be used to process modded ores and can be fully configured. (configurable) [WIP, currently lacking JEI support]
Things can now be repaired using their respective items in an anvil. (configurable)