File Details
nocubesrptweaks-V3.jar
- R
- Feb 19, 2024
- 1.17 MB
- 217.5K
- 1.12.2
- Forge
File Name
nocubesrptweaks-V3.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
TLDR: A lot of stuff
Set bonus armor effects now only remove negative effects when activated (configurable)
Overlord and Dreadnaught cores drops are now handled via official srp config and not through HP
Fixed a LOT of malfunctioning code for weapons and armor.
- Shellbreaker now properly does armor pen damage
- Living armor's effects are now fully functional
- Worm Tooth machete now properly executes
- Red mimic blade now properly explodes targets
All weapons can now be properly enchanted.
Added buffs that were given to some of the items that lacked one. (configurable)
- Greatly buffs Twisted Greataxe damage and increases its crit multiplier from 1.5 to 1.75.
- Doubles thrown Worm Tooth Knife damage instead of 1.5x, as well as adds an enchant that allows it to return to the thrower.
- Made execution for Worm Tooth Machete be either <5% max HP or <10 HP. Also buffed chance to execute from 10% to 30%.
- Bolster Claw gains additional reach and will buff the wielder when finishing off a target.
- Heart Rapier will deal much less i-frames.
- Red Mimic Blade will grant Regeneration I when in combat.
- Full Carapace Armor will reduce incoming damage by a set amount.
- Adaptive Armor will gain in strength the more it is used.
Acid can now be used to process modded ores and can be fully configured. (configurable) [WIP, currently lacking JEI support]
Things can now be repaired using their respective items in an anvil. (configurable)

