ScannableReforged-1.0.0.jar
Curse Maven Snippet
What's new
Scannable Reforged 1.0.0
Minecraft 26.1.2 · NeoForge
First release for Minecraft 26.1.2 / NeoForge. This is a full port, not a recompile: the entire scan overlay and effect renderer was rewritten from scratch for 26.1’s new RenderPipeline / GpuTexture graphics system. Highlights, the scan-reveal wave, the per-result shimmer, and the HUD progress ring all render correctly — including with shaders (Iris / Oculus).
Point the scanner at the world and channel it to reveal nearby points of interest. Install modules in the scanner to choose what it finds.
Modules
- Ores — Common Ores and Rare Ores. Rare Ores natively picks up modded ores via tags (e.g. Allthemodium, Vibranium, Unobtanium).
- Block (configurable) — right-click blocks, or use the config screen, to choose exactly what to scan for.
- Living Entity / Animals / Monsters — find mobs. The Living Entity module is configurable, with a 3D mob preview in its screen.
- Fluids and Chests.
- Spawner (configurable by mob) — right-click a spawner (adds the mob it spawns), right-click a mob, or use spawn eggs. Results are labeled by type, e.g. “Zombie Spawner”. Leave it empty to highlight every spawner.
- Lootr — highlights unopened Lootr loot containers in gold and clears each highlight the instant you loot it. Requires the Lootr mod; crafted from a Chest module + a gold ingot. Without Lootr the module is inert and shows a “Lootr mod required” note.
- Range — extends scan distance.
Other features
- Hide Broken Blocks (built in) — scanned blocks you mine drop out of the highlight live, no rescan needed. Toggle in the client config.
- 20,000 FE capacity — charge the scanner in any FE charger or cable.
Fork of Scannable by Florian “Sangar” Nücke (MIT). Original assets CC0. The MIT license is bundled in the jar.
This mod has no additional files

