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Scalpel (Modpack Utility)

Cut unwanted items, blocks and entities out of your modpack before they load, along with their recipes, tags, loot and world generation, or just hide them.
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scalpel-forge-1.20.1-0.3.0.jar

File namescalpel-forge-1.20.1-0.3.0.jar
Uploader
RinkyNoobleRinkyNooble
Uploaded
Nov 3, 2026
Downloads
66
Size
413.9 KB
Mod Loaders
Forge
File ID
9413431
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:scalpel-1710177:9413431")

Learn more about Curse Maven

What's new

  • New enchantment rule type. redact enchantment keeps the enchantment registered but makes it do nothing: items read it as level 0, the enchanting table, loot and trades stop offering it, and its tooltip line says "Redacted". remove enchantment takes it out of the registry, and loot tables, advancements and tags that name it are cleaned up. hide enchantment only takes its enchanted books out of JEI, EMI and the creative tabs. any doesn't cover enchantments, so existing rules behave as before.
  • Vanilla enchantments can be redacted but not removed, whatever allowRemovingVanilla says.
  • Fixed a crash at startup when cutting a block from a mod that builds its own blocks and items, such as AE2's spatial anchor ("No delegate exists for value"). These mods keep using their original objects, so Forge's lookups now find the placeholder instead of failing.
  • Fixed a crash when a server starts if another mod leaves an immutable list in the villager trades event (UnsupportedOperationException in TabsAndTrades.wrapAll).
  • Adds one hidden block, scalpel:removed, for removed blocks that a mod still holds on to.

This mod has no additional files