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Scaling Difficulty

Scale mob statistics based on time/distance traveled in the world. Port from Globox's RpgDifficulty
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scalingdifficulty-1.0.3.jar

File namescalingdifficulty-1.0.3.jar
Uploader
HerobrotHerobrot
Uploaded
Jul 31, 2026
Downloads
87
Size
288.0 KB
Mod Loaders
NeoForge
File ID
8546176
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:scaling-difficulty-1587379:8546176"

Learn more about Curse Maven

What's new

Added:

  • Rework of the extra loot

Fixed

  • Fixed loot where the loot doesn't increase (#3)

Changed

  • Changed the config. Please change on your side (or delete the config before initializing the game)
    • chanceForEachItem deleted
    • maxLootChance -> maxRollsPerDeath Now works like a cap for extra loot on mobs drops
    • moreLootChance -> lootRollsFactor The initial factor for extra loot. If 2.0 and maxFactorHealth is 3.0x, then you get 6 times loot on max level mob

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