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[SBW] NPC Squads

An NPC squad addon for SuperbWarfare — recruit, deploy, and command your own AI-driven infantry, mortar, tank, and drone squads.
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sbwnpc-0.4.3-mc1.21.1.jar

File namesbwnpc-0.4.3-mc1.21.1.jar
Uploader
fr3ddyfryd3fr3ddyfryd3
Uploaded
Sep 26, 2026
Downloads
85
Size
779.4 KB
Mod Loaders
NeoForge
File ID
8980564
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:sbw-npc-squads-1704148:8980564"

Learn more about Curse Maven

What's new

Combat

  • Helicopters are spotted from twice as far and up to 50 blocks overhead; a pilot circling after a drop-off is no longer ignored.
  • RPG rockets are aimed with their drop in mind, at the vehicle's hull rather than over it.
  • Squads keep their distance under fire: no more piling onto one firing spot or behind the same wall.
  • Grenades: NPCs run further, wait for the blast, and no longer step back into it or pick positions next to a live grenade.
  • No more grenades thrown at helicopters.

Helicopters

  • A pilot whose helicopter can't fly (damaged or out of power) gets out when the enemy is near and falls back, firing.

Vehicles

  • Drivers steer around trees instead of ramming them in forests.
  • NPCs leaving a vehicle step clear of the hull instead of getting stuck inside it.
  • A lone gunner leaves the vehicle once its target has been out of sight for a while.
  • Vehicles start with four times the small-arms, autocannon and rocket ammunition (tank main-gun shells unchanged).

Squads

  • Tighter formations; members out of position run to catch up.
  • Orders are acted on at once — a Move order no longer waits for every member to assemble first.
  • Barracks reinforcements spawn spread around the barracks instead of in one spot.
  • Mortar crews stay at the tube instead of spinning between it and the fight.
  • NPCs no longer turn on the spot when a firing position can't be reached exactly.