sbwnpc-0.4.3-mc1.21.1.jar
Curse Maven Snippet
What's new
Combat
- Helicopters are spotted from twice as far and up to 50 blocks overhead; a pilot circling after a drop-off is no longer ignored.
- RPG rockets are aimed with their drop in mind, at the vehicle's hull rather than over it.
- Squads keep their distance under fire: no more piling onto one firing spot or behind the same wall.
- Grenades: NPCs run further, wait for the blast, and no longer step back into it or pick positions next to a live grenade.
- No more grenades thrown at helicopters.
Helicopters
- A pilot whose helicopter can't fly (damaged or out of power) gets out when the enemy is near and falls back, firing.
Vehicles
- Drivers steer around trees instead of ramming them in forests.
- NPCs leaving a vehicle step clear of the hull instead of getting stuck inside it.
- A lone gunner leaves the vehicle once its target has been out of sight for a while.
- Vehicles start with four times the small-arms, autocannon and rocket ammunition (tank main-gun shells unchanged).
Squads
- Tighter formations; members out of position run to catch up.
- Orders are acted on at once — a Move order no longer waits for every member to assemble first.
- Barracks reinforcements spawn spread around the barracks instead of in one spot.
- Mortar crews stay at the tube instead of spinning between it and the fight.
- NPCs no longer turn on the spot when a firing position can't be reached exactly.
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