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[SBW] Extra Armory

SuperbWarfare addon adding extra weapons
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sbwarmory-0.2.3.jar

File namesbwarmory-0.2.3.jar
Uploader
okonomiyakokonomiyak
Uploaded
Oct 1, 2026
Downloads
1.5K
Size
13.8 MB
Mod Loaders
Forge
File ID
9026255
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:sbw-extra-armory-1702967:9026255")

Learn more about Curse Maven

What's new

New: seven SuperbWarfare vehicles, a flashbang and a stun grenade - and one jar now runs on both SuperbWarfare 0.8.9.0 and 0.8.9.1+.

New

  • Vehicles (SBW data-driven, deployed from SBW containers; listed in SBW's container tab and in a new "SBW Extra Armory: Vehicles" creative tab, built at SBW's Vehicle Assembling Table):
    • Commercial Wagon (4 seats), Large Van (9 seats), Luxury Sedan (black, 4 seats)
    • Commercial Wagon Technical - roof-mounted 7.62mm machine gun
    • Off-road Motorcycle (2 seats) - leans into turns
    • Armed Hovercraft - 7.62mm machine gun; drives on water and over land/beaches (land at about half its water speed)
    • Enclosed Assault Boat - front remote weapon station (HMG) + aft machine gun
  • Flashbang: bounces, goes off after 1.5s - whites out the screen of everyone in line of sight within 12 blocks (longer the closer you are and the more you were looking at it; mobs lose their target).
  • Stun Grenade: same throw/fuse; applies SuperbWarfare's own Shock effect (rooted + light electric damage) within 6 blocks. Note: it also shocks the thrower if they're in range.
  • Creative tab split: vehicles (plus Vehicle Ammo Box / Vehicle Battery Pack) now have their own tab.

Compatibility

  • One jar for SuperbWarfare 0.8.9.0 and 0.8.9.1+ - the separate -sbw0.8.9.0 build is no longer needed. On 0.8.9.0, vehicles render through SBW's older GeckoLib renderer (muzzle flashes / boat fans and rudders don't animate there, and the vehicle ammo box doesn't refill decoys).

Fixed

  • Main creative tab title was showing its raw translation key.

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