sbwarmory-0.2.2-sbw0.8.9.0.jar
Curse Maven Snippet
What's new
Same content as [v0.2.2], built for players still on SuperbWarfare 0.8.9.0 instead of 0.8.9.1+.
SuperbWarfare 0.8.9.1 renamed ProjectileEntity.setGravity(float) to setCustomGravity(float). This build targets the pre-rename API (setGravity) and is pinned to SuperbWarfare 0.8.9.0 accordingly - it will NOT work correctly on 0.8.9.1+ (use the main v0.2.2 release for that).
Maintained on the sbw-0.8.9.0-compat branch.
Fixed
- Dedicated server crash on startup:
NightVisionGogglesItem.createRenderer()returned the client-onlyGeoArmorRenderer(extendsHumanoidModel) directly from a plain instance method, so Forge'sRuntimeDistCleanercaught the client-only type reference the moment the item was constructed during registration and crashed the server. - Night vision green shader not staying on for players on a real dedicated server: the shader was only (re)applied on the on/off edge, so something silently clearing the active post-process effect (without us noticing) left it stuck off. Now reasserted every tick while goggles are worn and active.
This asset has been updated in place with both fixes - if you downloaded this jar before 2026-09-23 19:35 UTC, redownload it (dedicated server users especially).
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