sbwarmory-0.2.2.jar
Curse Maven Snippet
What's new
New: a "Coma" status effect, a non-lethal grenade that spreads it, and a drink that applies it.
New
- Coma effect: -60% movement speed, screen stays blacked out (piggybacks vanilla Blindness), attack power untouched.
- Iced Tea: a drink that applies Coma for 10 seconds.
- Coma Grenade: a non-lethal (zero damage) thrown grenade that bursts into a 5-block Coma cloud on impact. Custom blue-tinted model (reusing the Smoke Cluster Grenade's shape).
- SPEC.md: a full technical reference document covering every item, entity, effect, block, recipe, and config value in the mod so far.
Fixed
- Coma Grenade was rendering as SuperbWarfare's plain default hand grenade in flight instead of its own model (HandGrenadeEntity hardcodes its own model resolution, unlike GunGrenadeEntity) - now uses a dedicated GeckoLib renderer.
- Coma Grenade was leaving a physical grenade sitting on the ground after detonating instead of disappearing (zero damage made SuperbWarfare's own explosion logic treat it as a dud).
- Dedicated server crash on startup:
NightVisionGogglesItem.createRenderer()returned the client-onlyGeoArmorRenderer(extendsHumanoidModel) directly from a plain instance method, so Forge'sRuntimeDistCleanercaught the client-only type reference the moment the item was constructed during registration and crashed the server. - Night vision green shader not staying on for players on a real dedicated server: the shader was only (re)applied on the on/off edge, so something silently clearing the active post-process effect (without us noticing) left it stuck off. Now reasserted every tick while goggles are worn and active.
This asset has been updated in place with both fixes - if you downloaded this jar before 2026-09-23 19:30 UTC, redownload it (dedicated server users especially).
This mod has no additional files

