Adds configurable vehicle armor and combat compatibility between Superb Warfare, Timeless and Classics Zero (TACZ), and Create Big Cannons.
Combat features
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Vehicle armor profiles for front, side, rear, roof, turret, and running gear.
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Gun-specific penetration, blast penetration, ammunition attachment effects, and angle-based ricochet checks.
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Engine damage for penetrating shots that intersect engine hitboxes.
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Separate wheel and track damage: hitting running gear only damages the hull if the shot also penetrates the armor behind it.
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Destroyed tank tracks disable powered movement and steering. Zero-health running gear requires repair before passive regeneration can resume.
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Sound cues for penetration, blocked hits, and ricochets.
Mod compatibility
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Fixes TACZ explosions damaging Superb Warfare vehicles.
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Integrates mapped Superb Warfare mounted weapons into the armor calculations.
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Adds Create Big Cannons projectile attribution and configurable direct-hit and explosion multipliers.
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Preserves native behavior for unmapped ammunition and vehicles.
In-game stats
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Jade vehicle inspection from up to 200 blocks away, subject to loaded entities and obstruction.
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Compact, color-coded vehicle health and estimated hull/wheel/track damage.
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Expanded armor and weapon statistics.
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Penetration statistics in TACZ gun tooltips, attachment tooltips, and weapon diagrams.
Supported by default config:
Superb Warfare Default Vehicles, TACZ Default Gun Pack, MaxStuff TACZ gun pack, Create Big Cannons default shells