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SBW Aeronautics Entity Compatibility

SBW turret and vehicle entity compatibility

SW x CA Compat

Compatibility patch that keeps Superb Warfare vehicles and turrets attached to moving Create Aeronautics airships (Sable sub-levels).

Features

  • Turrets and vehicles stay fixed on the deck with no drift and no client-side lag
  • Parked entities are locked in place, including on tilted or inverted ships
  • Wheeled vehicles can be driven around the deck while still carried by the ship
  • Driving off the ship releases the vehicle so it falls naturally
  • Self-propelled artillery (PLZ-05, FH-77BW) remains drivable
  • Entities that spawn slightly above the deck settle first, then bind

Requirements

  • Minecraft 1.21.1
  • NeoForge
  • Sable 2.0.x
  • Create Aeronautics (1.21.1)
  • Superb Warfare 0.8.9.2 (1.21.1)

Known limitations

Deck tilt is not applied visually. Superb Warfare calculates aim, ballistics and the driving camera in world space, so rotating the models to match the deck would break aiming and desynchronise the driving view. Level entities keep shooting and driving correct.

License

MIT

SBW Aeronautics Entity Compatibility Team

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