File Details
savaru-worldology-0.3.6Hotfix [NeoForge]
- R
- May 3, 2026
- 204.98 KB
- 15
- 1.21.1
- NeoForge
File Name
savaru-worldology-neoforge-0.3.6Hotfix.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Worldology 0.3.6Hotfix Release Notes
- Added a new wave-based hostile spawn system.
- Hostile mobs can now spawn in controlled waves at a configurable interval.
- Added configurable wave spawn settings:
- Wave spawn enabled
- Wave interval
- Mobs per wave
- Spawn radius
- Vertical spawn range
- Area hostile mob cap
- Spawn mob ID list
- Wave spawning now checks the local hostile mob count only when a wave is triggered.
- If the hostile mob count in the configured area has reached the cap, that wave is skipped until the area is cleared.
- Animals and neutral mobs are not counted toward the wave hostile cap.
- Daytime monster spawning is preserved through Worldology’s wave spawn system.
- When wave spawning is enabled, vanilla daytime spawn forcing is no longer used, preventing excessive uncontrolled spawn attempts.
- Mob level nameplates now appear immediately after Worldology assigns a level to a mob.
- Reduced delayed level visibility caused by slow nameplate refresh timing.
- Removed expensive per-mob-load density checks that could repeatedly scan nearby and global hostile counts.
- Reduced server tick pressure caused by hostile spawn checks.
- Added same-tick caching for global hostile mob counts.
- Reduced the frequency of player region checks and HUD sync updates.
- Added a targeted Worldology refresh hook for Legacyology imports.
- Disabled expensive structure lookup scans by default to reduce exploration and mob-generation lag.
- Added the new spawn controls to the Worldology config screen.
- Applied the same performance and spawn-system fixes to both Fabric and NeoForge builds.

