File Details
savaru-worldology-0.2.6hotfix
- R
- Apr 16, 2026
- 184.74 KB
- 17
- 1.21.1
- Fabric
File Name
savaru-worldology-0.2.6hotfix.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Worldology 0.2.6 Hotfix
Fixes
World Boss System
- Fixed an issue where modded bosses were not being detected.
- Restored the boss detection system to the stable step13_6 logic.
- Fixed incorrect filtering that caused the boss pool to fallback to vanilla mobs only.
- Resolved cache behavior that unintentionally removed modded bosses from the pool over time.
- Improved boss pool stability to ensure consistent spawning across sessions.
Warden (伏守者) Battle Behavior
Fixed an issue where the Warden would immediately disengage and burrow upon battle start.
Improved combat engagement logic:
- Targets are now locked immediately when a hunt begins.
- Continuous combat state is maintained every tick.
Prevented unintended escape behavior during active encounters.
Added positional correction if the Warden attempts to leave the battle area.
Improvements
- Enhanced reliability of boss selection across modded environments.
- Improved internal handling of boss detection and validation.
- Added debug logging for boss pool generation and combat state tracking.
Notes
- This hotfix focuses on restoring intended gameplay behavior and system stability.
- Further improvements to boss detection flexibility and configuration may be introduced in future updates.
之前是王不出現、出現也逃班,現在至少會出來打,而且打到底,不會再開場直接鑽地當地鼠。🫴🫴🫴🫴

