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Savaru's Worldology [Fabric/NeoForge]

Worldology redefines progression by transforming the world itself into a living system that grows, evolves, and responds to player actions.

File Details

savaru-worldology-0.2.6hotfix

  • R
  • Apr 16, 2026
  • 184.74 KB
  • 17
  • 1.21.1
  • Fabric

File Name

savaru-worldology-0.2.6hotfix.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:savarus-worldology-1501238:7935049"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven


Worldology 0.2.6 Hotfix


Fixes

World Boss System

  • Fixed an issue where modded bosses were not being detected.
  • Restored the boss detection system to the stable step13_6 logic.
  • Fixed incorrect filtering that caused the boss pool to fallback to vanilla mobs only.
  • Resolved cache behavior that unintentionally removed modded bosses from the pool over time.
  • Improved boss pool stability to ensure consistent spawning across sessions.

Warden (伏守者) Battle Behavior

  • Fixed an issue where the Warden would immediately disengage and burrow upon battle start.

  • Improved combat engagement logic:

    • Targets are now locked immediately when a hunt begins.
    • Continuous combat state is maintained every tick.
  • Prevented unintended escape behavior during active encounters.

  • Added positional correction if the Warden attempts to leave the battle area.


Improvements

  • Enhanced reliability of boss selection across modded environments.
  • Improved internal handling of boss detection and validation.
  • Added debug logging for boss pool generation and combat state tracking.

Notes

  • This hotfix focuses on restoring intended gameplay behavior and system stability.
  • Further improvements to boss detection flexibility and configuration may be introduced in future updates.

之前是王不出現、出現也逃班,現在至少會出來打,而且打到底,不會再開場直接鑽地當地鼠。🫴🫴🫴🫴