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Savaru's Mana

Cast from a mana pool instead of a pouch of runes, with a mana cost you set per spell.
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Savaru's Mana 1.5.4 (NeoForge)

File namesavaru-mana-neoforge-1.5.4.jar
Uploader
RowLan_232oORowLan_232oO
Uploaded
Sep 2, 2026
Downloads
9
Size
63.6 KB
Mod Loaders
NeoForge
File ID
8789955
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:savarus-mana-1671472:8789955"

Learn more about Curse Maven

What's new

Savaru's Mana 1.5.2

Mana damage reduction now actually reduces damage.

The mana_damage_reduction attribute has existed since the first release but nothing ever read it — it was registered only so that gear and talent trees written against RPG Mana would still resolve. That made it worse than missing: a talent could grant it, the number moved in the stats panel, and no damage was ever prevented.

It now works while you have mana. The value is a percentage where 100 is the baseline, so 125 means "take 25% less" — read as an offset so existing gear and talent numbers carry over unchanged. Applied after armour and enchantments, and capped at 80% so it cannot stack into immunity.

Also on NeoForge: the Spell Engine bridge now finds Ammo in either the 1.9 or the 1.10 package, so the rune bypass keeps working across that update.

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