Savaru's Dungeon Bar 0.3.2
Curse Maven Snippet
What's new
Savaru's Dungeon Bar 0.3.2
- Health and mana move smoothly. The orbs ease to a new level and keep their momentum, so a hit in the middle of healing (or a potion in the middle of a drain) turns the liquid round smoothly instead of snapping. Regeneration that arrives a little at a time now reads as one steady rise.
- Mana now leaves a trail when you spend it, like health does when you are hit: a pale band holds for a moment, then drains down after the liquid.
- The liquid's surface moves in fractions of a pixel, so it glides instead of stepping.
- The mana orb shades towards violet gradually as it runs low, instead of switching colour at one point.
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