Savaru's Affixology 3.3.2 (Fabric)
Curse Maven Snippet
What's new
Savaru's Affixology 3.3.2 — Cursebound & Enhancement Rules
Curses stop being a flat tax on every roll, and enhancement becomes a way to work them off.
Curse chance now follows potential
| Potential | Chance a reversible affix rolls negative |
|---|---|
| F–C | 50% |
| B | 30% |
| A / S / SS | 10% |
| SSS | 0% |
SSS equipment also refuses transferred negative affixes, so nothing can be grafted onto it.
Enhancement works curses off
Every successful enhancement shaves 5 percentage points off each existing curse's original magnitude, up to 40% total relief. A cursed piece you keep investing in gets steadily less punishing without the curse ever vanishing outright.
Enhancement milestones strengthen what is already good
At +5, +10, +15, +20 and every further multiple of five, one random positive non-binary affix gains 10% power, capped at 60% per affix.
Carried over from 3.3.1
Armour, accessories and shields still roll curses alongside weapons, negative armour and accessory attributes still apply as real penalties, and negative Hardened / Bulletproof / Fire Resistance still raise matching incoming damage under defensive and vulnerability caps. Arrows, Beyond Imagination and above, Exclusive and Unique gear, binary affixes and regeneration remain exempt. The half-of-positive penalty cap, maximum curse count and Curse-Breaking Stone flow are unchanged.
Verified with the mod's own isolated check: chance tiers, enhancement relief and milestone boosts, caps, all nine equipment categories, penalty magnitude, exclusions, signed attributes and stone removal all pass. Natural curse density fell from 1527 to 860 out of 2430 rolls, which is the potential scaling doing its job.
Savaru's Affixology 3.3.2 —— 詛咒與強化規則
詛咒不再是每次抽取的固定稅,強化也成為抵銷它的手段。
詛咒機率依潛能遞減
| 潛能 | 可反向詞綴轉為負面的機率 |
|---|---|
| F–C | 50% |
| B | 30% |
| A / S / SS | 10% |
| SSS | 0% |
SSS 裝備同時拒絕移植進來的負面詞綴,等於完全免疫。
強化會削減詛咒
每次強化成功,會依原始強度削減每條既有詛咒 5 個百分點,總削減上限 40%。持續投資的詛咒裝備會逐步變得沒那麼難用,但詛咒不會完全消失。
強化里程碑會加強既有優點
在 +5、+10、+15、+20 以及之後每個 5 的倍數,隨機一條非二分的正面詞綴提升 10% 威力,每條上限 60%。
沿用自 3.3.1
防具、飾品與盾牌一樣會抽到詛咒,負面的防具與飾品屬性一樣真正生效,負面的硬化/防彈/防火一樣會提高對應的受到傷害並受防禦與易傷上限約束。箭矢、超乎想像及以上品質、專屬與獨特裝備、二分詞綴與回復類仍然豁免。「負面上限為正面一半」、最多詛咒條數與破咒石流程都不變。
已用模組自帶的隔離檢查驗證:機率分層、強化削減與里程碑加成、上限、全部九個裝備類別、懲罰強度、豁免規則、帶符號屬性與破咒石移除全部通過。自然詛咒密度從 2430 次中的 1527 降到 860,正是潛能分層生效的結果。
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